?_=ÿÿÿÿH; -$l!8Üi6Bidding, Play, Defence & TermsBridge Pard 1998#RR("mmsystem","sndPlaySound","Su")#CB("btn_print","&Print","Print()")CB("btn_copy","C&opy","CT()")3CB("btn_glossary","&Glossary","JI(`',`GLOSSARY')")ZmainBidding, Play, Defence & Termsÿÿÿ€€€Zhlpwnd02Second Windows helpÿÿèÿÿÿ€€€Zhlpwnd03Third Windows helpÿÿÿÿÿÿÿ€€€  /&;)z4ÿÿFÿÿÿÿ|CONTEXTHå|CTXOMAP‡y|FONTQx|KWBTREEê”|KWDATA’|KWMAPÇ”|Petraw |SYSTEM|TOPICl|TTLBTREE½|TopicId¦¥|bm0Õ |bm1¸( |bm2Q- |bm3ë1 |bm4 6 åqÜqÿÿÿÿ DÿÿÿÿP1Öÿÿÿÿ€ÿÿÿÿPâBridge EncyclopediaT¼ ¤˜ þ€y€ ”€€‚€‚‚ë+„kÇ€‰€‚€‚ëdy¹‡‰€‚€‚ë«%Љ€‚€‚ëe_Yˉ€‚€‚ëNt}¹‰ëNt}¹‰€‚€‚‚‚‚‚ÿBridge Encyclopedia1. Bidding Conventions & Treatments2. Declarer Play3. Defensive Play4. Terms, Definitions & Acronymns5.Probability Tables>Pâ( €,€€‚‚€‚ÿBridge Pard 1998Q ¤31 ',ú…ÿÿÿÿ3‰Bidding Conventions & Treatmentsûâ:  æ÷€ ”€€‚€‚‚€‚ë!¶(g‰€‚ëÀ€ €‰€‚ëù‡ €‰€‚ë rc…€‰€‚ëʻŅ€‰€‚ëVg™5€‰€‚ëdÏáÀ‰€‚ëZ¥s…€‰€‚ë>Âs…€‰€‚ëÜÍ·€‰€‚ëgÅlq€‰€‚€‚ëæ3M‰€‚ë~¹ûË€‰€‚ÿBidding Conventions & TreatmentsAcol - 2 BidsAcol 3NTAcol 4NTAfairAlbarranAlexander 2 BidsAllen over 1NTAsproAstroAstro Cue BidAustralian Asking BidBaby BlackwoodBailey Two Bids ü3E ìù€ ”ë'¯s\€‰€‚딣·€‰€‚ëWà¶€‰€‚ëN£·€‰€‚ë,4ÌÜ€‰€‚ëp)p€‰€‚ë “á€‰€‚ëÒc×Å€‰€‚뙢Ep€‰€‚ë:2W¡€‰€‚ë-’i€‰€‚ëfîV󀉀‚ëá €‚ëÛ~˜€‰€‚ÿBalancing JumpBalancing NTBalancing XBalancing 2CBaron 2NTBaron over NTBaron CorollaryBaron Trump AskingBeckerBenjamin 2 BidsBergen 2 Under PreemptBergen RaisesBetter MinorBlackwoodò:X! ‚å€ ”ëŒdŒ€‰€‚ëËÈúr€‰€‚ëšó7U€‰€‚ëLJ#€‰€‚€‚ëʻ҉€‚ëÇŒ{€‰€‚ës5Ex€‰€‚뺟µ3€‰€‚ë~Î~ꀉ€‚ë’ÔöÀ‰€‚ëjTyY€‰€‚ëÙ½sz€‰€‚뺦±8€‰€‚ëQ»Ã€‰€‚ë¢?€‰€‚ÿBoland Advance/4NTBrozelBurgay NT SequencesByzantineCABCalifornia Cue BidCanapeCansinoCappellettiCheckback StaymanChih-Kuang 2 BidsCLARACColeColorful Cue BidComic NT)E  î3€ ”ëLÓ;!€‰€‚ëô×…€‰€‚ëõŒT €‰€‚ë`𒀉€‚ësXöõ€‰€‚ëöWÚ…€‰€‚ëÅ&·N€‰€‚ëBÙ4Ý€‰€‚ë–Œú€‰€‚ë ¦á€‰€‚ë#Z`€‰€‚ë¡ÿ€‚€‚ëÉ•²8‰€‚ë®ç!b€‰€‚ÿCompetitive DoubleCONFIConstructive RaiseControl Showing SwissCopenhagen OvercallsCrashCROCRO PreemptsCrowhurstCue Bid Limit RaiseCulbertson 4-5 NoTrumpCulbertson Honor TricksDEPOD-I (Declarative-Interogative)ñX†  ö〠”ë] ²s€‰€‚ë)¶€‰€‚ë²Ý²8€‰€‚ëùݲ8€‰€‚ëýݲ8€‰€‚ëÍãù€‰€‚ë8¯Ì߀‰€‚놀‰€‚ë„ïâ\€‰€‚€‚ëéÁÓ‰€‚밥߂€‰€‚ëY=_k€‰€‚ëÀ~H €‰€‚ë¡o±€‰€‚€‚ÿDirectional Asking BidDisguised 2HDONTDOPEDOPIDouble-Barrel StaymanDouble Key CardDruryDutch 2 BidsEastern Cue BidEkrens 2DExclusionExclusion BlackwoodExtended Stayman÷   ‚ï€ ”ëQ›•þ€‰€‚ëqºÏ€‰€‚ë‘iB|€‰€‚ë”븽€‰€‚ëÐo¯€‰€‚ë ”¹;€‰€‚ëÂÅ/.€‰€‚ë>ð)J€‰€‚ë”Éo†€‰€‚ë=vZ€‰€‚ëÐo¯€‰€‚ët lO€‰€‚ëÃiY£€‰€‚ëƒ@œ€‰€‚ë±í–Ý€‰€‚ÿFast ArrivalFeature AskFishbeinFisher DoubleFit Showing JumpFive Ace BlackwoodFive Card MajorsFlanneryFlintFlip FlopFlowerForcing NTForcing PassForcing StaymanForrester 2S † Æ@ î€ ”몿9ဉ€‚ëÛ·Mဉ€‚ëò•¿ý€‰€‚ëß)¿€‰€‚ë™ m€‰€‚ëÀ+U±€‰€‚뫌g뀉€‚€‚ëFÈ`þ‰€‚ëö€‰€‚ëÜn'œ€‰€‚ësXöõ€‰€‚ë¢h{€‰€‚ëö¶d€‰€‚ë/A选€‚ÿFour Card MajorsFour Suit TransfersFourteen ThirtyFourth Suit ForcÆ@âing (FSF)Fragment BidFrequent 2 BidsFulwilerGambling 3NTGardenerGerberGhestem OvercallsGladiatorGood-Bad 2NTGrand Slam Force (GSF)  ÒB Ѐ ”€‚ë~Î~ꉀ‚ëõ®.€‰€‚ëA¶Ï†€‰€‚ëáDn€‰€‚ë±”È〉€‚ë'׊€‰€‚€‚ëÄ^Ⱥ‰€‚ë¡D@j€‰€‚ëéÐO.€‰€‚ëlÒ€‰€‚€‚ë<$$‰€‚ëþ€ð€‰€‚ë=vZ€‰€‚ÿHamiltonHardy Adjunct to NMFHelloHelp Suit Game Try (HSGT)Herbert NegativeHonor RedoublesImpossible NegativeImp StrategyInverted Minors (INVM)Invitational Cue BidJacoby TransfersJacoby 2NTJordan 2NTÆ@ÙD ΀ ”ëšþx¾€‰€‚€‚뎫yO‰€‚ëGù•1€‰€‚묤‰€‚ë¨÷ €‰€‚ë ”¹;€‰€‚ë-ËG€‰€‚ëlœl〉€‚ëÓ‚çg€‰€‚ë3A稀‰€‚€‚ëÝ“›‡‰€‚ë#,Ç€‰€‚ë’ s€‰€‚ÿJosephine Asking BidKabel 3NTKamikaze NTKantar Cue BidKeen's 2 BidsKey Card Blackwood (KCB)Kick BackKiri Asking BidKock Werner RedoubleKokish Game TryLandyLaw of Total TricksLead Directing Double ÒBõF î€ ”ë¯D!€‰€‚ë ”Ë€‰€‚ë”Щ€‰€‚ë &Y€‰€‚륒„ª€‰€‚€‚ëHሉ€‚ëóÝ€‰€‚ëž1V€‰€‚ëùóÛe€‰€‚ëÁ"€‰€‚ëxå?Ѐ‰€‚ë=añ€‰€‚ëw|9€‰€‚ëGù•1€‰€‚ÿLebensohl (LEB)Lebovic Asking BidLightner DoubleLimit RaiseLosing Trick CountMacFarlane 2NTMathe Asking BidMathe vs Big ClubMatthew 2SMaximal Overcall DoubleMcCabeMexican 2DMichaels Cue BidMini NT&ÙDI î-€ ”ë§ÏÔŽ€‰€‚ëÞÔ"J€‰€‚ëGæ^“€‰€‚ëÒÉ7ž€‰€‚ë„ïâ\€‰€‚ëwZ€‚€‚ë´t‰€‚ëÈ9 ‰€‚ë„ë.à€‰€‚ëjͶ€‰€‚ë8]þ§€‰€‚ëíq‘€‰€‚ëgu> €‰€‚ëA €‚ë‘:Û¸€‰€‚ëZZÆ8€‰€‚ë·-Q‰€‰€‚ëé3Ö€‰€‚ëÌ ù€‰€‚ëp&ù€‰€‚ÿSYSON / SYSOFFTam II 2C & 2DTakeout DoubleTartan 2 BidsTerrorist 2NTTexas TransfersTiroler Berg 2 BidsTop/Bottom Cue BidTransfer PreemptsTrapTrashTruscottTwo Club OpeningTwo Way Checkback Staymanÿ˜ƒÅ‡ òÿ€ ”ëÍãù€‰€‚€‚ëùÃÌr‰€‚ë—<ê+€‰€‚ëî=ê+€‰€‚€‚ëñy¸Þ‰€‚ëÀ~H €‰€‚€‚ëA5A½‰€‚ëZ{¯C€‰€‚ë§0£€‰€‚ë_,i€‰€‚랹À‰€‚ëRÊE(€‰€‚ë&"Þ‰€‰€‚ë¡o±€‰€‚ÿTwo Way StaymanUnassuming Cue BidUnusual NTUnusual vs UnusualVariable NTVoidwoodWalsh RelaysWalsh Transfer StructureWeak Jump OvercallWeak Jump ShiftWeak NTWeak 2 BidWeissWeisbergery´…ÈˆŠ ä€ò€ ”ë×É•ú€‰€‚ë›Ð¯€‰€‚ëWò™€‰€‚ëãÙù€‰€‚ëÇê¼€‰€‚ë(¨î7€‰€‚€‚ÿWestern Cue BidWilkosz 2DWonder BidsWoolsey 1NT OvercallsWoodson Two Way NTWolff Signoff>҉( €,€€‚‚€‚ÿBridge Pard 1998> ȈD‰1a‡‚-‡ÿÿÿÿD‰sÁDeclarer Play‰L‹ù À€ ”€€‚€‚‚ëŽ4Í ‰€‚€‚ëbà‰€‚ë0÷—€‰€‚€‚ëDb½‰€‚ë éÛÓ€‰€‚ëIÜbµ€‰€‚ë ôj´€‰€‚ë¿‚Ú¶€‰€‚ë„l½›€‰€‚ë-Ôù€‰€‚€‚ëo%Wp‰€‚ë À—×€‰€‚ÿDeclarer PlayAvoidance PlayBackward FinesseBath CoupCard CombinationsChinese FinesseCompound SqueezeCoup-en-passantCoup without a name (Scissors Coup)Criss Cross SqueezeCross RuffDeep FinesseDevils CoupðD‰Q øá€ ”ë®è2ƒ€‰€‚ëÌñ£­€‰€‚ëß“V€‰€‚먪Հ‰€‚€‚ë‡8ö‰€‚ë­0¦j€‰€‚ëîM"•€‰€‚€‚ëkl$ɉ€‚ëÊS䀉€‚€‚ë ñÕ‰€‚ëõ¨s€‰€‚€‚ë-¶¦‰€‚€‚ë¡D@j‰€‚€‚ë¶±w‰€‚ÿDiscovery PlayDouble FinesseDouble SqueezeDummy ReversalEleven RuleElimination PlayEndplayFalsecardFinesseGrand CoupGuard SqueezeHoldupImp StrategyJettison SqueezeL‹V Ò€ ”€‚ë#,lj€‚ë0FT €‰€‚€‚ëk3ŠQ‰€‚ëÜÍž€‰€‚ë]q½v€‰€‚€‚ëT·N‰€‚뼺fÓ€‰€‚ëNt}¹€‰€‚ëk3ŠQ€‰€‚ë #8€‰€‚€‚ëvV ‰€‚ëê8󈀉€‚룇¾ÿ€‰€‚ÿLaw of Total TricksLoser on LoserMarked FinesseMortons Fork CoupMoysian FitPinProgressive SqueezeProbability TablesProven FinessePseudo SqueezeRectify the CountRestricted ChoiceRuff & SluffÓÚQ5Áù Àµ€ ”ë¥m!'€‰€‚ëÔ€‚ë‡8ö€‰€‚ë²F€[€‰€‚€‚ëò\ò‰€‚ë¿‚Ú¶€‰€‚ë£Sï €‰€‚ë£0耉€‚€V5Á‰‚ëîM"•‰€‚뼺fÓ€‰€‚ëï‹°€‰€‚€‚ëʆÈ8‰€‚€‚‚‚‚‚‚ÿRuff OutRuffing FinesseRule of ElevenRule of SevenSafety PlayScissors CoupShow Up SqueezeStepping Stone SqueezeThrow-inTriple SqueezeTrump CoupVice>VsÁ( €,€€‚‚€‚ÿBridge Pard 1998< 5Á¯Á1Àˆÿÿÿÿ¯Á3ÉAcol 2 BidsysÁÂÚ ù€ ”€€‚€‚€€†"€€€€†"€€€€†"€€€‚€‚€€€€‚€€‚€€‚€€‚€€‚€€‚ÿAcol 2 BidsAn opening bid of 2 , 2 , or 2 which: a) shows a hand with approximately 8 1/2 playing tricks in the suit mentioned or b) shows a hand which opener would be worried about missing game should a 1 level opening be passed 5P¯Á÷Åå ˜³€ ”€€‚€€‚€€‚€‚€‚€‚€‚€†"€€€†"€€€€†"€€€€‚€†"€€€†"€€€€†"€€€€‚€†"€€€†"€€€†"€€€‚ÿ or c) has the values for game (i.e. a strong 2 bid)Examples:(a) (b) (c) AKQTxxx x AQ Jx AKJTxx KQ AQx ----- AKJTxx`ÂÃûǤ É€ ”€†"€€€†"€€€†"€€€‚€‚€†"€€€€‚€‚ë±”È㉀‚ë±”È〉€‚€€‚€€‚€€‚ÿ x AKxxxx AxxSome players treat type (c) as a 2 opening only.2NT is the negative response, unless HerbertNegatives are being played. With positive hands responder may bid a good 5 card + suit of his own, single raise with 3 cards and a control,raise to game with 3 cards and no control.ú´÷ÅõÈF Z€i€ ”€‚€‚€€‚€€‚€€‚€‚‚‚‚‚ÿApart from being fairly descriptive, these bids also permit reverses and jump shifts by opener tobe made on weaker hands than Standard American systems allow. >ûÇ3É( €,€€‚‚€‚ÿBridge Pard 19986õÈiÉ1¶ž†.*ÿÿÿÿiÉéÊAsproBÉ3É«Êy À€—€ ”€€‚€‚€€‚€€‚€€‚€‚€†"€€€€‚€‚€†"€€€€‚€‚ÿAsproA British variation of the Astro conventionfor overcalling the opponents !NT openingwhere: 2 Shows Spades & a minor 2 Shows Hearts & another suit>iÉéÊ( €,€€‚‚€‚ÿBridge Pard 19986«ÊË1Ò‰ÿÿÿÿËîÌAstro‘éʰ̎ ê€ € ”€€‚€‚€€‚€€‚€€‚€‚€†"€€€€‚€‚€†"€€€€‚€‚ëËÈúr‰€‚€€‚ÿAstroA method of overcalling the opponents1NT opening bid to show 2 suited handswhere: 2 Shows spades and another suit 2 Shows hearts and a minor suitSee also: Pin Point Astro Roth-Stone Astro>ËîÌ( €,€€‚‚€‚ÿBridge Pard 1998> °Ì,Í1ò¯€ÿÿÿÿ,ÍàÎAstro Cue Bidvñî̢΅ Ø€é€ ”€€‚€‚€€‚€€†"€€€€‚€€‚€€†"€€€€†"€€€€‚€€‚ÿAstro Cue BidA direct cuebid of the opponents 1 of a suitopening bid which a 4 card suit and length in the lowest unbid minor suit. The auction 1 - 2 would show 4 spadesand length in the lowest unbid minor.>,ÍàÎ( €,€€‚‚€‚ÿBridge Pard 1998N¢Î.Ï1€-€nÿÿÿÿ.ÏÁŠTerms, Definitions & Acronyms)9àÎcð ®s€ ”€€‚€‚ât.5e€‰€‚â{Îîÿ€‰€‚âÑîÿ€‰€‚⮬Œ€‰€‚â?w õ€‰€‚â !ÜK€‰€‚âz¹&à€‰€‚âzšè+€‰€‚âL´&e€‰€‚â°d€‰€‚âßê]þ€‰€‚â&þØï€‰€‚â‘u«ý€‰€.Ïcà΂€‚âÍ6ÅŸ‰€‚âÕžÕ€‰€‚ÿTerms, Definitions & AcronymsA.B.A A.B.F.A.B.U.A.C.B.L. Adjusted ScoreAdvance Cue BidAdvance Sacrifice Agreed Suit AlertAnchor SuitAppeal Artificial Asking BidBalanced Distribution Balancing ù.Ïo ôó€ ”âõ¥2$€‰€‚â8û±€‰€‚âlà×g€‰€‚â÷¤¦å€‰€‚€€‚â…X'Ç€‰€‚⽯#/€‰€‚â¥PG߀‰€‚â=üZe€‰€‚âÂe^e€‰€‚âH]Ÿ€‰€‚â].…m€‰€‚âç4ò€‰€‚â‹#be€‰€‚â¶W0€‰€‚€‚âϧe‰€‚âÙh‰€‰€‚âRÿ…m€‰€‚âj:Ó €‰€‚ÿBarometerB.B.L.Below the Line Bermuda BowlBidBiddableBidding BoxBidding SystemBlitzBoardBoard-A-MatchBookBottomBreakBusiness DoubleCaddyCalcuttaCallCanapecˆ Ø)€ ”âVíN(€‰€‚âè €‰€‚âãˆ(€‰€‚€€‚âñ%u€‰€‚âú£†m€‰€‚âº-Îc€‰€‚â@ëŽe€‰€‚âü½)‘€‰€‚⩨½Ò€‰€‚â=ÙT€‰€‚â¸}€‰€‚âÐùP‰€‰€‚â‡"£à€‰€‚€‚â".ü‰€‚âßH¶e€‰€‚â¬Q8€‰€‚â™W€‰€‚â²ÿMM€‰€‚âdF2p€‰€‚âÿ‰€‰€‚â/Г”€‰€‚âÖÂ瀉€‚âÛ z€‰€‚âÕ)O€‰€‚ÿCrackCrashCross RuffCue BidCurse of ScotlandCutthroat BridgeC.Y.B.O.Danger HandDatumD.B.F.DealerDeclarationDeclarerDefenderDefensive BidDelayedDemand BidDenominationˆš þ Ê€ ”âóÝÉЀ‰€‚âkßÕ€‰€‚âÍ90 €‰€‚âlŠXÕ€‰€‚â–^c瀉€‚âH€‰€‚âó©Ò΀‰€‚ÿFeatureFieldFielding a psychFitFixFlat BoardFlat HandFollowForceForcing to GameFouled BoardFree BidGameGame AllGame BidGame InGame TryGhoulieGrand National ýŸ ¾  èû€ ”âö5…€‰€‚â°=@€‰€‚â,=ñ3€‰€‚€‚âkw‰‰€‚âÿ.*€‰€‚â'çû³€‰€‚â49]R€‰€‚âѻꀉ€‚âeÞÁZ€‰€‚âһꀉ€‚â=e×›€‰€‚âî|‰r€‰€‚âZ×f€‰€‚â°Ãpƒ€‰€‚âÏuŒm€‰€‚âçL6Ò€‰€‚€‚âØ.F‰€‚âh\m€‰€‚ÿGrand SlamGuide CardGulpicHand-HogHand PatternHand RecordHard ValuesHCPHigh Card PointsHitHold OffHonneymoon BridgeHonorHonor BonusHookHowell MovementI.B.U.Idle ´ êA ê%€ ”âڻꀉ€‚â¹ÅT€‰€‚â„×{€¾êAàΉ€‚âB¨§€‰€‚âN“Td€‰€‚â{û0€‰€‚€‚âšù ‰€‚âÕé¶°€‰€‚âk󰀉€‚âüJ€‰€‚ÿMarked FinesseMasterMasterpointMatchpointsMenaceMinor Penalty CardMinor TenaceMirrorMisfitMitchell MovementMixedMovementMoysian FitN.A.B.C.N.B.B.NationalNational Laws CommissioníC÷G ΀ ”â’bˆ€‰€‚âÚÁ›~€‰€‚âi×ûo€‰€‚â»!†~€‰€‚â󵿀‰€‚â”e€‚âR]p€‰€‚€‚‚âoé!‰€‚âŠ#û€‰€‚âò¼ê€‰€‚âκ¥x€‰€‚âMÛ΀‰€‚â¸Ò‚ €‰€‚âRð+€‰€‚âÚ—K€‰€‚â=F ‡€‰€‚â$Ç–¬€‰€‚ÿNeutral LeadN.I.B.U.No BidNonforcingNonvulerableNotrump DistributionNoviceOff ShapeOffsideOKBOnsideOne-over-one ResponseOne-suiterOpen RoomOptional DoubleOverbidOverbidder ôEJ Ú € ”â~Êl²€‰€‚⇌²€‰€‚âj²€‰€‚â›aÑû€‰€‚€‚âNÄ•m‰€‚â¶¡<€‰€‚⠼ꀉ€‚â±ÑŽJ€‰€‚âS•X€‰€‚âØ¬i\€‰€‚âüø°Ü€‰€‚â©ÄKp€‰€‚€€‚âü$^q€‰€‚â•;šÜ€‰€‚â­êmq€‰€‚âÌ -h€‰€‚âi8g„€‰€‚ÿOvercallOverruffOvertakeOvertrickPairPairs EventParPartialPartnership UnderstandingPart ScorePassed HandPassed OutPenaltyPenalty CardPenalty DoublePenalty PassPeterPhantom ÷GL  ä€ ”â§š4;€‰€‚â㠼ꀉ€‚â¸ú1h€‰€‚â: 2h€‰€‚âlj§€‰€‚â— ›ž€‰€‚âÖA€‰€‚â7WDW€‰€‚â_´ H€‰€‚â™êÄ€‰€‚âO¡€‰€‚âózÌÜ€‰€‚âÓÔR™€‰€‚âF6+€‰€‚â3èÞ€‰€‚âøÓd쀉€‚â“@>h€‰€‚âlU–m€‰€‚ÿPicture CardPipPitchPivotPlafondPoint-a-BoardPoint CountPointed SuitPortland ClubPositive ResponsePowerhousePreemptPreferenceProprietiesProtestProven FinessePsychPumpéJN ‚Ó€ ”âfV–m€‰€‚€‚â+th‰€‚âk‡z¸€‰€‚€‚âDMËÁ‰€‚â1˜m€‰€‚â¼Nh€‰€‚âÊô”h€‰€‚âúRr€‰€‚â·ú”h€‰€‚â¼ê€‰€‚â(ªÉ€€‰€‚â[\€‰€‚â›:Ó™€‰€‚âNhr€‰€‚âÁ;•h€‰€‚â:ÜÑ€‰€‚â„‘€‰€‚â=‘€‰€‚âK•‘€‰€‚ÿPushQuackQuick TrickRabbi's RuleRagsRaiseRebidRebiddable SuitRecapRedRedoubleReentryRegionalReisingerRelayRelay TableRenegeReopenRescueL6€ ‚€ ”âQ¯[_€‰€‚â²C5½€‰€‚âÉE3Ì€‰€‚âJèå_€‰€‚â–íê_€‰€‚⎑€‰€‚â¿™‘€‰€‚â)¼ê€‰€‚â ób2€‰€‚â€eñg€‰€‚â^ZfF€‰€‚âñ'hH€‰€‚â^¦¡h€‰€‚â¼–G”€‰€‚â[Á˜m€‰€‚€‚âi«^y‰€‚âd”´€‰€‚â³o€‰€‚â&ä§€‰€‚ÿRespondResponderResult PlayerRevalueReverseRevokeRewindRHORight SideRock CrusherRosenblum CupRounded SuitRoverRubberRuffSacrificeSaN6€àÎndbagSandwich OvercallS.B.U.NO‚ ò€ ”âÜ@s™€‰€‚â—×€‰€‚€€‚âdx‹±€‰€‚âÞhð@€‰€‚âÝU×€‰€‚âˆÚÖ™€‰€‚âæ ¼ê€‰€‚âKocš€‰€‚â)½Ìh€‰€‚âRõÌh€‰€‚â+"Íh€‰€‚â[” €‚âF±–€‰€‚☖Ë€‰€‚âÏã»ø€‰€‚âÞG¼ø€‰€‚â;í ‰€‚âûþi—€‰€‚ÿScreenSecond Hand LowSectionSectionalSemi-Balanced HandSemi-Solid SuitSeniorSetShadedShapeShiftShootShort Suit PointsShow OutSide GameSignalsSignoffSingle DummySingletonÿ6€f„ þÿ€ ”âO} Ë€‰€‚â¶™m€‰€‚â<&Òh€‰€‚âÊ`¢‡€‰€‚â›¶‡€‰€‚â…ÛÈ£€‰€‚â«h|¿€‰€‚âªËS€‰€‚âJüÂH€‰€‚âÇìr€‰€‚âÀÖh€‰€‚â6…~€‰€‚â š‚€‰€‚â(„Ûh€‰€‚âBò™m€‰€‚âeú需‰€‚âkÅú€‰€‚â*ßh€‰€‚âûŽð€‰€‚ÿSkip BidSlamSluffSmall CardSmall SlamSoft ValuesSolid SuitS.O.S RedoubleSpeedballSpingold CupSplitSplit NotrumpSpot CardStiffStopStrainSucker DoubleSwissSystem O‚†† ‚€ ”€‚â…‰€‚âω·€‰€‚âo'¼ê€‰€‚âL €‚âjÊ™¢€‰€‚âfA;£€‰€‚â4-Ž}€‰€‚âwÖù€‰€‚âzHi€‰€‚â>zi£€‰€‚âÉ)¼ê€‰€‚â½ü¶€‰€‚âs^,퀉€‚⨯Z€‰€‚â<Çü€‰€‚âܨõØ€‰€‚â}¸¹–€‰€‚âA€€‰€‚âÚög€‰€‚ÿTable FeelTakeout DoubleTapTeam-of-FourTenaceThreatThree-SuiterThrow-inTightTimingTopTrap PassTravellerTreatmentTrial BidTrick ScoreTriple RaiseTripletonTrump Control&f„Ÿˆó ´M€ ”âxyÓ#€‰€‚€‚⯞"ü‰€‚⤓Nb€‰€‚â‚.%l€‰€‚â@€‰€‚⼚€‰€‚âDÅV†€‰€‚âÌŸ ý€‰€‚â§[¨ý€‰€‚âû+¬›€‰€‚âJ±Y‘€‰€‚â@î$€‰€‚âÕè倉€‚€‚â×x쉀‚â1D™w€‰€‚â¶;£ €‰€‚ÿTwo-over-One ResponseUnauthorized InformationUnbalanced DistributionUnbid SuitUnblockUnderbidUnderbidderUnderleadUnderruffUndertrickUnfavorable VulnerabilityUnguardUnlimitedVanderbilt CupVenice CupVictory PointsäᆆƒŠ ÔÀ ”âÐpm€‰€‚â\eïô€‰€‚â…ÏD€‰€‚⸤̀‰€‚€‚âñ,L ‰€‚â;=¼ê€‰€‚âJ=¼ê€‰€‚â ]± €‰€‚âè˜" €‰€‚âÄei€‰€‚â:äTG€‰€‚â/€‰€‚€‚â4dω€‚â0ÀÔÕ€‰€‚€‚âòRÐ"‰€‚€‚€‚€‚€‚€‚€‚€‚ÿVoidVu GraphVulnerableVulnerabilityWaiting BidWBFWBUWeak Jump OvercallWeak Jump ShiftWhackWork Point CountWrong SideXXXYarborough >ŸˆÁŠ( €,€€‚‚€‚ÿBridge Pard 1998; ƒŠüŠ1‘…ÀÿÿÿÿüŠRAsking Bid8ÁŠ × |€ ”€€‚€‚€€‚€€†"€€€†"€€‚€€†"€€€†"€€‚€€†"€€‚€‚€€†"€€€‚€€‚€€†"€€€‚€‚€‚€€‚€€‚ÿAsking Bid North South 1 1 3 4 5In this sequence many play the 5 bidto be asking for a 2nd round control inthe unbid suit ()Many other pairs may play this to be anasking bid for trump quality. G üŠR' €@€ ”€€‚ÿ Bridge Pard 1998? ‘1 ú…ß„ ÿÿÿÿ‘4ÃAvoidance PlayAR¢Ð n“€ ”€€‚€‚€€‚€‚€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚€†"€€€†"€€€‚€†"€€€†"€€€‚ÿAvoidance PlayA play made by declarer to ensure a particular defender does not gain the lead: 6 4 3 A J 2 K T 4 7 6 5 4K T 8 7 2 A 99 5 Q T 8 6 3¡Ü‘OÂÅ XÉ€ ”€†"€€€†"€€€‚€†"€€€†"€€¢OÂR€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚€‚€‚ÿ8 6 5 Q J 7 3 2J 3 2 K Q J 5 K 7 4 A 9 A Q T 9 8South plays in 3NT. On a spade lead, south wins the 3rd round and enters dummy with a diamond and leads a low club. When the king appears south makes the avoidance play of ducking,thereby preventing West from gaining the lead and cashing his spades.寢4Ã6 :€_€ ”€‚€‚€‚€‚‚€‚ÿNote that east can defeat the contract by throwing his king of clubs on the 3rd round of spades, thereby promoting the Jack of clubs as an entry. Bridge Pard 1998AOÂuÃ1Þ‡’† ÿÿÿÿuÃÆBackward FinesseVÊ4ÃËÅŒ 怀 ”€€‚€‚€†"€€€‚€‚€†"€€€†"€€€‚€‚€†"€€€‚€‚€‚€‚€‚ÿBackward Finesse A 7 5 Q 8 4 T 6 3 K J 9 2South can pick up the heart suit for no losers by a backward finesse. He leads the Jack which west must cover, and wins the Ace. He can now finesse East for the 10 of hearts. The only time to play the suit this way is when we are close to 100% certain that west must have the queen.GuÃÆ. ,€2€ ”€‚‚€‚‚€‚ÿBridge Pard 1998: ËÅLÆ1dH…-‰ ÿÿÿÿLÆvËBath Coup-]ÆyÈÐ nË€ ”€€‚€‚€€‚€‚€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚€†"€€€†"€€€‚€†"€€€†"€€€‚ÿBath CoupA ducking play by declarer to prevent the establishment of the defenders suit: Q32 A42 8 KQJ642K54 987697 QJ86¾ÛLÆ7Ë㠔ˀ ”€†"€€€†"€€€‚€†"€€€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚€‚€†"€€€†"€€€‚ÿKQT976 54353 A8 AJT KT53 AJ2 T97South plays in 3NT on the King lead. South must play low (Bath Coup) to prevent the establishment of the suit. If south wins the ace, when east gains the lead with the Ace, a diamond through the Jx will spell defeat.?yÈvË) "€,€ ”€‚‚€‚ÿBridge Pard 1998< 7˲Ë1Ìo‡-å ÿÿÿÿ²ËBÍAce from AK)vËBÍg œ€S€ ”€€‚€‚€€‚€€‚€€‚€‚€‚€€‚€€‚€€‚€‚‚€‚ÿAce from AKThe standard lead table suggests the lead of the King from both AKx... andKQx...As one rarely leads the Ace without anyother honors, some players agree to lead the Ace from AK... and save the leadof the King from KQ... or from AKJ.....Bridge Pard 1998?²ËÍ1. aˆ- ÿÿÿÿÍ$Active Defence2ÖBͳÏ\ †€±€ ”€€‚€€‚€‚€†"€€€‚€€†"€€€‚ÿActive DefenceFrequently, the result of a bridge hand is a race between declarer and defenders to see who can set up their tricks first. To win this race the defenders must create an Active Defence. Leading from your longest suit vs NT is an example, trying to set up your suit before declarer can establish sufficient tricks for himself. An active defence may take some other forms as well: 432 AKQ/ÍÃÕ xs€ ”€€†"€€€‚€€†"€€€‚€³ÏÃB͆"€€€†"€€€‚€†"€€€†"€€€‚€†"€€€†"€€€‚€†"€€€†"€€€‚ÿ AKQJ5 75A97 T873 JT84294 T87AKQT84 J62¿Ã³Ï‚ü ÆŸ€ ”€€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚€‚€†"€€€€†"€€€†"€€€†"€€€†"€€€†"€€€†"€€€†"€€€‚ÿ KQJxx 965 632 93Against south's 4 contract west leads the King. West can see that declarer has no losers in the red suits, and the play of the 2, tells West his partner has 3 clubs. So the only hope is to get 2 trump tricks. West continues with the Ace and then the Queen, allowing a ruff and sluff for declarer. Upon winning the Ace, west continues with another club, which east ruffs with the Ten, thereby promoting a trick for his partners 9. If the defence had not "Actively" tried to develop a 2nd trump trick, the contract would not be defeated.¢]Ã$E Z€º€ ”€‚ëke—‰€‚€‚‚‚€‚€‚‚€‚ÿFor the opposite, see Passive Defence Bridge Pard 1998> ‚b1×4*ÿÿÿÿbûAttitude Lead™B$ûW |€…€ ”€€‚€‚‚€€‚€‚€‚€€‚€€‚€‚€‚‚€‚ÿAttitude LeadA lead which indicates the strength of the suit led from. Generally played vs NT contract, but can certainly by played vs Suits:- The lead of a high card tends to show a weakish suit- The lead of a low card, shows a good suit, and might be 5th or even 6th bestBridge Pard 1998@b;1Qˆr‰ÿÿÿÿ;LPassive Defence‹ûR Œ 怀 ”€€‚€‚€€‚€‚€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚ÿPassive DefenceWhen the objective of the defence is to just get the tricks that are due them, and not give anything away, a Passive Defence is in order. In a Passive Defence the defenders continually look for safe exits when on lead, and strain to not open new suits. Qxxxx xx Ax KT9x#;l ÷ ¼]€ ”€€†"€€€†"€€€‚€€†"€€€†"€€€‚€€†"€€€†"€€€‚€€†"€€€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚ÿ xx J QJxxx AKxx JTxx KQxxx Qx Jxx AKxxx xx xxà”R LL f€+€ ”€€†"€€€‚€‚€‚€‚€‚‚€‚ÿ A8xxSouth plays in 4S-x. The defence cashes 2 hearts and switches to diamonds. Delcarer draws 2 trumps and exits a diamond. If the defence leads clubs now, declarer can make the contract. But the denfece has counted the hand and exits passively with a red card, allowing a useless ruff sluff, and wait for their club trick, defeating the contract.Bridge Pard 1998> l Š1Ù*¼‚ÿÿÿÿŠªDBlocking Play-|LÃ@± 0€ ”€€‚€‚€€‚€‚€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€†"€€€‚ÿBlocking PlayDefenders plays which destroy an entry declarer needs to run a long suit are called blocking plays. Occasionally a trick must be sacrificed to carry them out: ŠÃ@L Jx AJT QJxxxx xx Txx K9xx3ŠÞBè ž{€ ”€€†"€€€†"€€€‚€€†"€€€†"€€€‚€€†"€€€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚ÿ 97542 KQ3 x KTx Qxxx JTx AQxx 86 Axx AKxxÌ}Ã@ªDO l€ÿ€ ”€€†"€€€†"€€€‚€‚‚€‚ÿAgainst South's 3NT contract, west leads the 4 East winning the Queen. East can see if the diamonds are running declarer will surely make, so he returns a heart, sacrificing a trick, in order to kill the entry. If declarer plays the Queen from the dummy, east must play low, and now the dummy is dead. The best declarer can do is come to 8 tricks.Bridge Pard 1998> ÞBèD1àÀAÿÿÿÿèDŠHBaron over NT6lªDGÊ bé€ ”€€‚€‚€€†"€€€†"€€€€‚€‚€†"€€€‚€†"€€€†"€€€€‚€†"€€€†"€€€†"€€€â¼Nh‰€‚ÿBaron over NT2 over 1NT or 3 over 2NT asks partner to bid 4 card suits up the line. This method is particularly good for finding 4-4 minor suit fits for slam purposes: AK North South Axxx 2NT 3 (Baron) AQJx 3 4 (Splinter Raise)l¦èDŠHÆ Z_€ ”€†"€€€†"€€€†"€€‚€€†"€€€†"€€‚€†"€€€‚€†"€€€‚€†"€€€‚€†"€€€‚€‚‚€‚ÿ Kxx 4 5 5 6 Qxxx x Kxxx AxxxBridge Pard 1998?GÉH1܉€ÿÿÿÿÉHfKBaron CorolaryeŠHÐJ¢ Ó€ ”€€‚€‚€€‚€‚€‚€€†"€€€‚€€†"€€€‚€‚€‚€‚€†"€€€€‚€€†"€€€€‚ÿBaron CorollaryUsed in conjunction with Forcing Stayman, in the auction : North South 1NT 2 (Forcing Stayman) 2NT 3 (Baron Corolary)As the 2NT response denies a 4 card major and denies a 5 card minor, the responses are: 3 : 3-3-4-3 3 : 2-3-4-4–IÉHfKM j€”€ ”€€†"€€€€‚€€‚€‚€‚‚€‚ÿ 3 : 3-2-4-4 3NT: 3-3-3-4Bridge Pard 1998CÐJ©K1/¯€oÿÿÿÿ©K•OBaron Trump AskingSfK±Mµ 8³€ ”€€‚€‚€€‚€‚€‚€‚€†"€€€†"€€€†"€ë &Y€‰€‚€€†"€€€†"€€€‚€€†"€€€‚ÿBaron Trump AskingA bid of 5 of the suit below the agreed trump suit (or 6 for a grand slam) requesting partner bid slam (grand slam) with good trumps. North South A 1 3 (Limit Raise) Qxxxxx 5 (Baron Trump Ask) Aä*©K•Oº Ba€ ”€€†"€€€‚€‚€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚€‚€†"€€€€‚€€‚€‚‚€‚ÿ AKxxx KQ JTxx QJxxx QxNeedless to say south would pass with poor trumps. The use of Key Card Blackwood in its various forms has lessened the use of this convention and this jump to 5 is more frequently used as Exclusion Blackwood. Bridge Pard 1998< ±MÑO16–‚ ÿÿÿÿÑO¿„Limit Raise¦•Oúw ¼€S€ ”€€‚€‚€€ÑOú•O†"€€€€†"€€€‚€‚€†"€€âÂÙŠm‰âˈ/f‰€‚ÿLimit RaiseA bid which shows trump support, usually 4 card, in a hand which is stronger than a minimum raise but not strong enough for a game forcing raise. Opener will treat this bid as invitational and bid accordingly. The standard form of this raise is the auction 1 - 3. With the proliferation of conventions a limit raise may take many forms: 1 - 1NT : In 2/1 Game Force and otherhÑO„Ÿ Û€ ”€€†"€€€†"€€€‚€€‚€‚€†"€€€†"€€€‚€€†"€€€‚€€‚€€‚€‚€‚ÿ 2 - 3 1NT Foring systems this sequence shows a limit raise with 3 trumps 1 - 3 : Playing Bergen Raises 3 is a limit raise with 4 trump, the double raise used as a weak pre-emptive raise. See also : Jordan 2NT¾xú¿„F \€ð€ ”€€‚€€‚€€‚€‚€‚€‚‚€‚ÿ Unusual vs Unusual Flip Flop Bridge Pard 19987„ö„1ö…kˆÿÿÿÿö„†BeckerÌ3¿„†™ o€ ”€€‚€‚€€‚€‚€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚€‚€‚‚€‚ÿBecker2 Suited overcall of opponents 1NT opening, in either direct seat and/or balancing seat (by agreement), where: 2 : Shows both minor suits 2 : Shows both major suits 2 : Shows hearts and possibly a minor 2 : Shows spades and possibly a minorBridge Pard 1998> ö„‡1ð‡Úƒ ÿÿÿÿ‡²ŠBergen Raises#e†#‰¾ J×€ ”€€‚€‚€€†"€€€†"€€€‚€‚€†"€€€†"€€€‚€€‚€€‚€€†"€€âѻꉀ‚€€‚€€†"€€€‚ÿBergen RaisesAfter a 1 (or 1 ) opening bid, the Bergen responses are : 2 (2) : simple raise shows 6-7 2NT : is a Jacoby 2NT forcing raise with 4 trumps 3 : is a constructive raise 8-9 HCP with 4 card trump support 3 : is a limit raise 9-11 HCPö‡²Š™ õ€ ”€€‚€€†"€€€†"€€€‚€€‚€€†"€€€†"€€€‚€€‚€€‚€‚‚€‚€‚‚€‚ÿ with 4 card trump support 3 (3) : is a pre-emptive raise with <6 HCP and 4 trumps 4 (4) : is a pre-emptive raise with 5 or more trumps Bridge Pard 1998= #‰ïŠ1,QÿÿÿÿïŠÀBetter Minor>v²Š-È ^ý€ ”€€‚€‚€€‚€‚€†"€€€†"€€€‚€€†"€€€†"€€€‚€€†"€€€†"€€€‚€€†"€€€†"€€€‚ÿBetter MinorAn agreement to open the better quality minor suit when opening a hand with two 3 card minor suits and no 5 card major suit, or biddable 4 card major suit if opening 4 card majors is permitted. Axxx Axxx KQx KQx Axx xxx xxx Axx“?ïŠÀT x€‚€ ”€‚€†"€€€†"€€‚€‚€‚€‚‚€‚ÿOpen 1 Open 1Bridge Pard 1998: -ú1´./€ÿÿÿÿúÃBlackwood{ÀÀœ ÿ€ ”€€‚€‚€€‚€‚€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚€‚€‚€‚€‚ÿBlackwoodA method of ensuring a sufficient quantity of aces are held by a side before commiting the auction to a small or grand slam. 4NT asks partner for the quantity of aces held - the responses are: 5 - 0 or all 4 aces 5 - 1 ace 5 - 2 aces 5 - 3 acesSome pairs added void showing responses which are: 5NT - 2 aúÀÀces and a void'¤úDƒ Ô€Q€ ”€€†"€†"€†"€€€‚€€‚€€‚€€‚€‚€†"€€€‚€‚âe@y‰€‚ÿ 6 - 1 ace and a void in the bid suit unless that suit was trumps in which case the void was in a higher ranking suitIf the 4NT bidder discovered that ALL aces were held by their side AND WAS INTERESTED IN A GRAND SLAM, he could bid 5NT asking for Kings. The responses are the same as for aces (i.e 6 for 0 or 4 Kings etc).See also Double Key Card;åÀÃV z€Ë€ ”€€‚€€‚€€‚€€‚€€‚€‚‚‚‚‚‚€‚‚€‚ÿ Key Card Blackwood Roman Blackwood Roman Key Card Blackwood Exclusion Blackwood Specific KingsBridge Pard 19987D¶Ã14.‹ƒÿÿÿÿ¶ÃšÅBrozeläJÚŚ € ”€€‚€‚€€‚€‚€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚€‚‚€‚‚€‚ÿBrozelAlso called Pin Point Astro, a 2 suited overcall of opponents 1NT opening, in either direct seat and/or balancing (by agreement) in which: 2 - shows clubs and hearts 2 - shows diamonds and hearts 2 - shows hearts and spades 2 - shows spades and a minor suitBridge Pard 1998: ¶ÃÔÅ1;+ÓÿÿÿÿÔÅÕÈByzantine0КÅÈ` Ž€¥€ ”€€‚€‚€€‚€‚€†"€€€‚€€†"€€€‚ÿByzantineA form of Key Card Blackwood in which there are 1 or 2 key suits. A key suit is any suit bid and supported, or any suit bid by the partner of a NT opener. A 1/2 key suit is one which is bid and not supported, and we can have 1 half key suit only when we have 1 key suit (not when we have 2). Queens will be counted as key when they have the king as well. So, the responses are: 5 - 0 or 3 key cards 5 - 1 or 4 key cardsÑmÔÅÕÈd ˜€Þ€ ”€€†"€€€‚€€†"€€€‚€€‚€‚€‚€‚‚€‚ÿ 5 - 2 or 3 key cards 5 - 4 key cards 5NT - 5 key cards Bridge Pard 1998CÈÉ1ß%+`ÿÿÿÿÉ´ÌCalifornia Cue Bic!`ÕÈ9ËÁ PÑ€ ”€€‚€‚€‚€€‚€€†"€€€†"€€‚€€†"€€€†"€€€†"€€€†"€€‚€€†"€€€†"€€€€‚ÿCalifornia Cue BidA cue bid at the 3 level, which asks partner to bid 3NT with a stopper in the opponents suit: W N E S Jx 1 AQxx P 1 1 3 xx P 3 ! P 3NT{Ëɴ̰ .¡€ ”€€†"€€€‚€€‚€€†"€€€€â‡{ßÔ‰€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚€‚‚€‚‚€‚ÿ Jxxxx P P P Qxx ! California Cue Bid x AKQJxxx AxxBridge Pard 1998< 9ËðÌ1¦+?…ÿÿÿÿðÌZÏCappelletti%v´Ìϯ ,÷€ ”€€‚€‚€€‚€‚€†"€€€‚€â²C5½‰€†"€€€‚€€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚ÿCappelletti (Hamilton)A convention for overcalling the opponents 1NT opening in direct and/or balancing seat (as agreed) in which: 2 - single suited hand, any suit. Responder bids 2 to permit the overcaller to name the suit 2 - both major suits 2 - hearts and a minor suit 2 - spades and a minor suitEðÌZÏ- *€0€ ”€‚€‚‚€‚ÿBridge Pard 1998BÏœÏ1ê+kÿÿÿÿœÏÚCheckback Stayman ¬Zϲ^ Š€]€ ”€€‚€‚€€‚€‚€‚€‚€†"€€€†"€€‚ÿCheckœÏ²ZÏback StaymanA method of checking on distriubiton and strength after a 1NT rebid by opener (some pairs play it after 2NT as well). It is normally treated as an invitational call, so openers replies to Checkback Stayman indicate both strength and distribution. Normally openers first responsibilty is to show 3 cards in partners suit. A possible treatment might be:North South 1 19œÏÄÙ €ƒ€ ”€€†"€€€‚€‚€†"€€€‚€€†"€€€‚€€†"€€€‚€€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚ÿ 1NT 2 (Checkback Stayman) 2 - 3-2-5-3, minimum 2 - 3 hearts, minimum 2 - 4-2-4-3 , minimum 2NT- 3-2-4-4, minimum 3 - 3-2-4-4, not minimum 3 - 3-2-5-3, not minimum 3 - 3 hearts, not minimum 3 - 4-2-4-3, not minimum´²Úb ’€i€ ”€€‚€‚€‚€‚ëp&ù‰€‚€ëÃÂ5‰€‚€‚‚‚€‚‚€‚ÿ 3NT- 3-3-4-3, maximumMany other treatments are possible.See also: Two Way Checkback Stayman New Minor Forcing (NMF)Bridge Pard 1998AÄ1˜+,ÿÿÿÿrColorful Cue BidUÚ4Ä V»€ ”€€‚€‚€€‚€‚€‚€‚€†"€€€†"€€€†"€€€†"€€‚€€†"€€€†"€€€†"€€€†"€€‚€‚€‚ÿColorful Cue BidA direct cuebid of the opponents major suit opening showing a 2 suited hand, with both suits the same color. For example:North East 1 2 - shows and 1 2 - shows and and so it would logically follow that the Unusual 2NT would now show:>“r« $7€ ”€‚€†"€€€†"€€€†"€€€†"€€‚€€†"€€€†"€€€†"€€€†"€€‚€‚‚€‚ÿ 1 2NT - shows and either or 1 2NT - shows and either or Bridge Pard 1998C4µ1Ñè+:‚ÿÿÿÿµC Competitive Double“rÔ Œ æ€/€ ”€€‚€‚€€‚€‚€‚€‚€†"€€€†"€€€†"€€â4dω€‚€€†"€€€‚ÿCompetitive DoubleA double which is neither penalty, negative or responsive, but which expresses general unspecified values or "cards" and a desire to do "something," but perhaps an inability to determine what that "something" is. A few examples: W N E S 1 2 2 In this sequence the X 3 X is a competitive game tryµò  ЀA€ ”€€‚€‚€†"€€€†"€€€‚€€‚€€‚€‚€‚€€†"€€€‚€€‚ÿ as there is no bidding space 1 4 X Many prefer this double to show cards rather than be strictly penalty. P 1NT P P Again some prefer to play 2 P P X the X to be competitive rather than penalty.QÔ C 4 8€:€ ”€‚‚‚‚€‚€‚‚€‚ÿBridge Pard 1998Cò † 1¢¼‚± ÿÿÿÿ†  @Constructive Raise ‚C ¦ž € ”€€‚€‚€âÑ»ê‰â¼Nh‰€‚€‚€†"€€€†"€€€‚€‚€†"€€€‚€€†"€€€†"€€‚ÿConstructive RaiseAs a minimum major suit raise shows roughly 5-9 HCP, some divide this range in 2 parts, with a minimum being 5-7 HCP or so, and a Constructive Raise being 7-9 HCP. Normally part of systems employing a Forcing 1NT, the two types would be 1 - 2 - Constructive type raise 1 - 1NT - Weaker minimum raise 2 - 2?†  @) "€,€ ”€‚‚€‚ÿBridge Pard 1998¦ @C 6¦B@1%ß„õƒ!ÿÿÿÿB@-CCrash  @WB  æ)€ ”€€‚€‚€€€€€€€€€€‚€‚€†"€€â4dωâ¼ê‰€†"€€€†"€€€†"€€€†"€€€‚€‚€†"€€€†"€€€†"€€€†"€€€†"€€€†"€€€‚ÿCrashFrom the words Color Rank And SHape, a means of showing 2 suited hands after an opponents Big Club opening where: 1 - X - Black or Red ( / or / ) 1 - 1 - Majors or Minors ( / or / )ÖVB@-C€ Ѐ¶€ ”€‚€†"€€€†"€€€†"€€€†"€€€†"€€€‚€‚€‚‚€‚ÿ 1 - 1NT - Round or Pointed ( / or / )Bridge Pard 1998@WBmC1 ’†Ú‡"ÿÿÿÿmCKMChinese Finesse|í-CéE ì€ã€ ”€€‚€‚€€‚€‚€†"€€€‚€‚€†"€€€†"€€€‚€‚€†"€€€‚€‚€‚ÿChinese FinesseThe lead of an unsupported honor card to attempt a finesse which if covered wouldn't possibly work. The typical situation could be: AK2 Q54 T76 J983Needing 3 tricks, from the suit and thinking West has the Queen South leads the Jack. If West fails to cover South will make his 3 tricks. To cover is easy double dummy, but when defending a hand the problem may not be so easy: GmCòG R€ ”€€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚ÿ W N E S A4 Q53 P 1NT P KT73 3NT P P P 9754 K753 JT52 642S®éEEJ¥ k€ ”€€†"€€€‚€€‚€€†"€€€†"€€€†"€€€†"€€€†"€€âdF2p‰€†"€€€‚ÿ T2 Your lead of the J hits paydirt when dummy plays low and it holds, partner playing the 8. You continue with the 10, and then another and partner cashes the fourth and final heart, declarer pitching a club and a spade, and dummy a diamond. Partner now exits the 3, east winning the Queen. Declarer puts the Queen on the table - do you cover ? Declarer could have either:ÁçòGMÚ ‚ဠ”€‚€‚€€†"€€€†"€€€‚€€†"€€€†"€€€‚€€†"€€€†"€€€‚€€†"€€€†"€€€‚€‚€†"€€âѻꉀ‚ÿ (A) or (B) Qx QJ9 AQJxx AQJx A AIf declarer has (A) you must cover, with (B) you must duck. If you cover in the (B) position, declarer can then finesse north for the 10 and the 9th trick. Note that declarer knows south has the King, as north, who passed in first seat, has already shown up with 10 HCP.EEJKM- *€0€ ”€‚€‚‚€‚ÿBridge Pard 1998AMŒM1DåË‚ #ÿÿÿÿŒMG…Compound SqueezeÉKM’O= H€“€ ”€€‚€‚€âe@y‰€‚€‚ÿCompound SqueezeWhen declarer has threats in 3 suits, with one suit protected by one defender, and 2 suits protected by both defenders then, provided the necessary entries exist, the next to last free winner will squeeze 1 player in 3 suits, reducting the hand to a double squeeze. The last free winner will then complete the double squeeze. As this squeeze is a Triple Squeeze compounded by a Double Squeeze, it is called a Compound Squeeze.1$ŒMÏ  èa€ ”€€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€’OÏKM€€‚€€†"€€€†"€€€‚€€†"€€€†"€€€‚€€†"€€€†"€€€‚€€†"€€€†"€€€‚ÿ K72 52 A53 ---- Q94 JT53 Q64 JT73 Q7 ---- ---- ----¿Ã’OŽ„ü ÆŸ€ ”€€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚€‚€†"€€€†"€€€€†"€€€†"€€€†"€€€†"€€€†"€€€†"€€€‚ÿ A6 AK9 J 87South leads the 8 and West is squeezed in 3 suits. He must keep the guard, and so must release control of one of the majors. If he throws a heart, a type R double squeeze develops with threats R-9 , L- 5, B- 7. If he selects a spade discard, he has a type B2 double squeeze with threats R-5 , L- 7, B- 9. ¹‚ÏG…7 <€€ ”€‚€‚€‚‚€‚‚€‚ÿFor a complete description of Compound Squeezes refer to "Bridge Squeezes Complete" by Clyde E. Love.Bridge Pard 1998@Ž„‡…1 … $ÿÿÿÿ‡…RŠCoup-en-passant0ZG…·‡Ö zÅ€ ”€€‚€‚€€‚€‚€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€†"€€€‚€€†"€€€†"€€€‚ÿCoup-en-passantPlaying in a spade contract, with the lead in the North hand, South needs 2 of the last 3 tricks in this position: Q -- A 4 KT -- A K\U‡…Š ÜÀ ”€€†"€€€†"€€€‚€€†"€€€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚€‚€†"€€€†"€€€†"€€€†"€€€‚ÿ -- 2 -- A A 3 -- 3South ruffs the Ace with the Ace and leads the 3. Whether West ruffs or not, south will score the Queen en-passant.?·‡RŠ) "€,€ ”€‚‚€‚ÿBridge Pard 1998T#ЦŠ1†â‰-J %ÿÿÿÿ¦ŠÌÁCoup without a name (Scissors Coup)D’RŠêŒ² 2/€ ”€€‚€‚€€‚€€ €€ €€ €€ €‚€€†"€€â4dω€†"€€€†"€€‚€€†"€€€‚€€†"€€€‚ÿCoup without a name (Scissors Coup)A loser on loser play designed to prevent a particular opponent from gaining an entry: W N E S AKJ5 2NT X 5 5 Q82 P P P A987 (2NT=5/5 Minors)1$¦Š  èa€ ”€€†"€€€‚€€†"€€€†"€€€‚€€†"€€€†"€€€‚€€†"€€€†"€€€‚€€†"€€€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚ÿ 98 Q 8732 A3 4 KQT64 J52 AJT73 KQ652 T964 KJT9765 3H§êŒoÁ¡ ]€ ”€€†"€€€‚€‚€†"€€€†"€€€†"€€€†"€€€†"€€€†"€€€‚€‚€‚ÿ 4West leads the Queen. South can seeoÁRŠ a spade ruff looming so he plays the Ace and 7. When East, napping, plays the 5 south discards the 4 thereby cutting the defenders communication and preventing the ruff. If East inserts the J on the 2nd round, the defence gets their ruff.The play "cuts" the defenders communication, and is therefore called the "Scissors Coup".]/ÌÁ. ,€^€ ”€€‚€€‚ÿ Bridge Pard 1998DoÁÂ1O@J &ÿÿÿÿÂÇCriss Cross Squeeze>‡ÌÁNÄ· <€ ”€€‚€‚€€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚ÿCriss Cross SqueezeA Simple Squeeze in which the threat suits are split between the 2 hands, and the entry for each threat lies in the other threat suit: A2 Q2 -- K3 K3 --S€Â¡ÆÓ t€ ”€€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€†"€€€†"€€€†"€€€†"€€€†"€€€†"€€€‚ÿ Q4 A 2In this position South leads the good 2 and discards the 2 from dummy. East is squeezed. If he pitches a spade South plays a spade to the Ace and uses the A as an entry for the Queen. If East pitches a heart instead, South cashes the A and uses the A as an entry for the Queen.zENÄÇ5 :€Š€ ”€€‚€€‚€€‚ÿ Bridge Pard 1998; ¡ÆVÇ1§‚'ÿÿÿÿVÇÂÏCross Ruff^Çeɱ 0É€ ”€€‚€‚€€‚€€ €€ €€ €€ €‚€€†"€€€†"€€€†"€€‚€€†"€€€†"€€€†"€€‚ÿCross RuffWhen the declarer (or the defenders for that matter) make their trumps separately, by ruffing in both hands: W N E S AQ965 1 P 2 K9 P 2 P 3@GVÇ¥Ëù À¥€ ”€€†"€€€‚€€†"€€€†"€€â4dωâ0ÀÔÕ‰€‚€€†"€€€†"€€€‚€€†"€€€†"€€€‚€†"€€€†"€€€‚€€†"€€€†"€€€‚ÿ QJT P 3NT P 4NT K72 P 5 X XX J7432 KT (all pass) QJ85 74 ---- 985432 963 JT4Ç eÉlν H#€ ”€€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€†"€€âôÈ'“‰€†"€€ëz?Ór‰€‚ÿ 8 AT632 AK76 AQ5East's double is ill-advised. South wins the spade lead and cashes the King and Ace. When 3 rounds of clubs live South proceeds to Cross Ruff the rest of the tricks by ruffing hearts in the dummy and spades in his hand - making 7! If east passes 5, N/S will likely end in 6NT down 1 or 2. (South can actually make 6NT double dummy, but is unlikely to at the table - want to know how to make 6NT?)V ¥ËÂÏ6 :€A€ ”€‚€‚€‚€‚‚€‚ÿNote that it is important for declarer to cash all his side winners before proceeding with the cross ruff. If on the example hand South had tried to ruff a heart before playing the clubs, east would discard a club, and hold the contract to making 5 or 6 only.Bridge Pard 1998?lÎ 1žnº (ÿÿÿÿ šDefensive PlaÂÏ ÂÏyÂÏ, ‚€ ”€€‚€‚ëIiº‰€‚ëÆVɱ€‰€‚ë:qÛ€‰€‚€‚ëgo$‰€‚€‚ëfI­4‰€‚ë{—Ò§€‰€‚ëÏ+fº€‰€‚€‚ëÀ Å$‰€‚€‚ëV뉀‚ë{Ž‹ü€‰€‚ëoT´8€‰€‚€‚ëkl$ɉ€‚ëæ\‰€‰€‚ëNÉ+Ø€‰€‚ÿDefensive PlayAce From AKActive DefenceAttitude LeadBlocking PlayCashoutCount SignalCrocodile CoupDeschappelles CoupEchoEncouraging SignalsExitFalse CardForcing DefenceFoster Echo F ú € ”ë:¿€‰€‚€‚ëV뉀‚ë„àÐ €‰€‚€‚ë¡D@j‰€‚€‚ëסõ‰€‚ëN¿\4€‰€‚€‚ë¦ý}r‰€‚ëÖ9¦h€‰€‚€‚ëoñø‰€‚룷N€‰€‚€‚ë‚o8‰€‚ë¹¶úƒ€‰€‚€‚ë '‰€‚ëNt}¹€‰€‚ÿFourth BestHigh-Low SignalHold UpImp StrategyJack DeniesJournalist LeadsLavinthal DiscardsLow-High SignalMerrimac CoupMUDOdd-Even DiscardsOpening LeadsPresent CountProbability Tables!,g ò€ ”ëæ\‰€‰€‚€‚륉€‚룇¾ÿ€‰€‚ë‡8ö€‰€‚ë®F€[€‰€‚ëV¯¡€‰€‚€‚ëü¡×ü‰€‚ëlÇãr€‰€‚ëR7e%€‰€‚€‚ëæ\‰‰€‚ëסõ€‰€‚ëÙ}Su€‰€‚ëÙ}Su€‰€‚ë¤Â€‰€‚ÿPumpRefusal to Over-RuffRuff & SluffRule of ElevenRule of 10 & 12Rusinow LeadsStandard SignalsSmith EchoSuit Preference SignalTapTen ImpliesThird & FifthThird from Even - Low from OddTop of Nothing3›Fš˜ þ€7€ ”ëà ¿”€‰€‚€‚‚ëú:!‰€‚ëî°ÿ€‰€‚ëD:³È€‰€‚€‚ëѧY-‰€‚€‚ëסõ‰€‚€‚€‚‚€‚ÿTrump PromotionUnblockUppercutUpside Down Count & Attitude (UDCA)Vinge Trump EchoZero or 2 HigherBridge Pard 19988gÒ1 A€)ÿÿÿÿÒACashout ²šò n ª€i€ ”€€‚€‚âÚ»ê‰âãˆ(‰€‚€€ €€ €‚€€†"€€€†"€€‚ÿCashoutOccurs when the defence cashes all the tricks which are currently set up for them. At rubber bridge or IMP scoring, where the object of the defence is to defeat the contract, this technique is rarely used. At tournament Match Point scoring however, the Cashout can make significant gains: N S AQ74 1SMÒE  Ú³€ ”€€†"€€€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€†"€€€‚€€†"€€€†"€€€‚€€†"€€€†"€€€‚€€†"€€€†"€€€‚ÿ JT86 1 1NT (15-17) A732 3NT 8 92 863 753 A942 9854 T6 J743 AK96<bò Ú ‚Ù€ ”€€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€†"€€€†"€€€†"€€€†"€€€†"€€€‚ÿ KJT5 KQ KQJ QT52With no entries, West tries the 9 lead hoping to find partners suit. South wins, and plays the K and Q, east ducking, then overtakes the J and leads the J,east winning, south pitching the 5. What should East play now?EáE Ò@d –€É€ ”€‚âe@y‰€†"€€€‚€‚€†"€€€†"€€€‚ÿDouble dummy we can see that a low club might hold the contract to making 3, but is this necessary? East can see that most N/S pairs will play in 4 , making 5 for +450. Holding 3NT to 4 will only be +430. So East should Cashout the A and K for an approximately 90% score.Ò@šNote that if East does lead a low club, and it turns out declarer was delt QJxx, or guesses to put up the Queen, South would make 5NT for +460 and a score of approximately 10% for E/W. ?A) "€,€ ”€‚‚€‚ÿBridge Pard 1998= Ò@NA1ޱ_ *ÿÿÿÿNAŸFCount Signal`A®CÑ p1€ ”€€‚€‚€€‚€€‚€‚€†"€€€†"€€€†"€€€†"€€€‚€‚€†"€€€†"€€€†"€€€†"€€€†"€€€‚ÿCount SignalA defensive card play which is designed to show partner whether the number of cards held in a suit is an odd number or an even number.The normal way to do this is to play cards up-the-line with an odd number and to play high-low with an even number:Holding 642 - play the 2 then either the 4 or 6Holding 6542 - play the 6,5 or 4 then the 2  %NANF{ Ä€S€ ”€‚€†"€€€†"€€€†"€€€‚€‚€†"€€€‚€‚€ €€‚ÿHolding 62 - play the 6 then the 2It is also possible within this framework, to give suit preference signals for other suits. You could play the suit 432 in any of 3 orders (2-3-4 or 3-4-2 or 2-4-3) with each having a different meaning. There is no standard agreement about this, though most would treat 2-4-3 as an interest in a higher suit.A standard exception to this is in the trump suit. An echo (or Hi-Lo) in trumps normally shows the you have 1 more trump left AND that you can ruff something with that trump.Q®CŸF3 6€<€ ”€‚‚‚‚‚‚‚€‚‚€‚ÿBridge Pard 1998?NFÞF1`€ +ÿÿÿÿÞFÿLCrocodile CoupCpŸF!IÓ tñ€ ”€€‚€‚€‚€‚€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€†"€€€‚€€†"€€€†"€€€‚ÿCrocodile CoupWinning a trick with an unnecessarily high card to prevent partner from being forced to win the trick, and thereby being endplayed: AQ742 KJ4 A43 K2 J 96 9753 QT8~-ÞFŸLQ p‚}€ ”€€†"€€€†"€€€‚€€†"€€€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€†"€€€†"€€€†"€€€†"€€€†"€€€†"€€€†"€€€†"€€€‚ÿ J875 QT9 QJT863 9542 KT853 A62 K64 A7South plays in 6 with West leading the Queen. South draws 2 trumps, cashes the other high club, and plays the Ace and King, partner playing the 10 and Queen. South exits the 6 and West must be wide awake and win the trick with the J, opening his jaws wide to swallow the 9 and prevent East from being endplayed.`/!IÿL1 2€^€ ”€‚€‚€‚‚€‚ÿ Bridge Pard 1998CŸLBM1¸o‰ ,ÿÿÿÿBMƒDeschappelles CoupHÿL`OÖ z¡€ ”€€‚€‚€€‚€‚€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€†"€€€‚€€†"€€€†"€€€‚ÿDeschappelles CoupThe deliberate discarding or wasting of a high card in order to create an entry in partners hand: 652 A642 KJ5 864 KQJT3 84 J8 QT753ľBM0‚ Ú•€ ”€€†"€€€†"€€€‚€€†"€€€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€`O0‚ÿL€€‚€€†"€€€‚€€†"€€€†"€€€†"€€€†"€€€‚ÿ 643 QT972 J32 K A97 K9 A8 AQT975 South plays in 3NT on the King lead. South ducks and West continues with the Queen, South ducking again. West now plays the 3, showing a possible entry in clubs, and East pitches the King!! , creating an entry for the Jack. ]`OƒG \€/€ ”€€‚€€†"€€€‚€‚‚€‚ÿ Note that South could have made by winning the 2nd round of spades, preventing the Deschappelles Coup. He enters dummy and leads a low club, ducking when the King appears. If East has another spade, the suit is 4-3 and the contract is assured.Bridge Pard 199890‚ƃ1‰… -ÿÿÿÿƃ¦„Make 6NTࣃ¦„= H€G€ ”€€‚€‚âÕćm€‰€‚€‚ÿMake 6NTDuck the 1st spade completely or play Ace and a low one. Now run the minor suit tricks and West is Squeezed in the Majors for the 12th trick.?ƃå„1Hr‰‚ƒ .ÿÿÿÿå„îˆBalancing JumpUv¦„:‡ß Œ€ ”€€‚€‚€€†"€€€‚€‚€†"€€€†"€€€†"€€€‚€€†"€€€†"€€€†"€€€‚€€†"€€€†"€€€†"€€€‚ÿBalancing JumpAfter a 1 of a suit opening followed by 2 passes, a single jump bid in a new suit is treated as an intermediate call, not a weak 2 bid. For example after a 1 opening bid and 2 passes: AKJT53 K4 A3 93 J42 K3 A54 KQJ543 872´ å„ ö€K€ ”€€†"€€€†"€€€†"€€€‚€‚€†"€€€†"€€€‚€‚€‚€‚€‚€‚‚€‚ÿ K5 Ax AKQ865bid 2 Bid 3 Bid 3NTNote that the bid shows a good 6 card or better suit, little interest in the other suits, and tends to deny a stopper in the opened suit.Bridge Pard 1998= :‡+‰1Ü€›‡ /ÿÿÿÿ+‰ÊŽBalancing NT ½îˆ6‹N j€}€ ”€€‚€‚€âÑ»ê‰â4dω€†"€€€‚ÿBalancing NTAfter a 1 of a suit opening and 2 passes, the bid of 1NT is normally treated as a balanced hand in the 11-15 HCP range, regardless of the partnership agreement as to the strength of a 1NT overcall or 1NT opening bid. Additionally the bid promises a stopper in the opened suit and would deny possession of a 5 card major suit, and tends to deny the ability to make a balancing takeout X. After 1 followed by 2 passes:/5+‰eú ƒ€ ”€‚€†"€€€†"€€€†"€€€‚€€†"€€€†"€€€†"€€€‚€€†"€€€†"€€€†"€€€‚€€†"€€€†"€€€†"€€€‚€‚€‚ÿ QJ2 AT76 J543 AJ3 K3 KJ9 K7542 QJ43 KJ43 JT A76 QJBid 1NT Bid X Bid 1NT e+6‹ÊŽ: B€W€ ”€‚€‚€‚€‚€‚‚€‚ÿAlthough the 2nd hand above meets the HCP and stopper requirements for a balancing 1NT, a takeout double is preferred as it will make partner aware of your spade suit holding.To show a balanced hand in the 16-18 HCP range we should X first, then bid NT as the 2nd call.Bridge Pard 1998< e1hÚ‡r 0ÿÿÿÿÄBalancing XdÝÊŽvÁ‡ ܀À ”€€‚€‚€â4dωë'¯s\‰€†"€€€‚€‚€†"€€€†"€€€†"€€€‚ÿBalancing XAfter 1 of a suit opening followed by 2 passes, a X is for takeout, but may be made on a hand whvÁÊŽich is weaker than a direct takeout X. If the hand is minimum it should have support for all other suits. If it is strong enough for another call, it may have support for 2 suits only. With strong 1 suited hands we balance with a single jump (see Balancing Jump). After a 1 opening and 2 passes: A432 KT9 QJ75OdÅÃë ¤ß€ ”€€†"€€€†"€€€†"€€€‚€€†"€€€†"€€€†"€€€‚€€†"€€€†"€€€†"€€€‚€‚€†"€€‚€‚€€†"€€€‚ÿ J7652 AQ43 KJ 6 54 76 KJ3 T432 K9754Bal X Bal X Bid 1The 3rd hand lacks heart support for a X and although the clubs are longer a 1 balance is preferred, lest the spade suit get lost.?vÁÄ) "€,€ ”€‚‚€‚ÿBridge Pard 19985ÅÃ9Ä1$ î 1ÿÿÿÿ9Ä(ÆDEPOïFÄ(Æ© € ”€€‚€‚€€‚€‚€€€€€€€€€‚€‚€‚€‚ëùݲ8‰€‚€ëýݲ8‰€‚€ëÝjÁ8‰€‚€ëÚÃ8‰€‚€‚‚€‚ÿDEPOA means of responding to a Blackwood inquiry for aces or kings when the opponents interfere after the 4NT or 5NT inquiry: Double with Even, Pass with Oddnumber of controls.See also: DOPE DOPI PODI ROPIBridge Pard 199859Ä]Æ1åkˆ• 2ÿÿÿÿ]Æ ÈDOPE°(Æ È¡ € ”€€‚€‚€€‚€‚€€€€€€€€€‚€‚ëÉ•²8‰€‚€ëýݲ8‰€‚€ëÝjÁ8‰€‚€ëÚÃ8‰€‚€‚‚€‚ÿDOPEA means of reponding to Blackwood when the opponents interfere with a bid after 4NT or 5NT: Double with Odd, Pass with EvenSee also: DEPO DOPI PODI ROPIBridge Pard 19985]ÆBÈ1#m 3ÿÿÿÿBÈ0ÊDOPIîA È0Ê­ (ƒ€ ”€€‚€‚€€‚€‚€€€€€€€€€‚€‚€‚€‚ëÉ•²8‰€‚€ëùݲ8‰€‚€ëÝjÁ8‰€‚€ëÚÃ8‰€‚€‚€‚‚€‚ÿDOPIA means of responding to Blackwood when the opponents interfere after a bid of 4NT or 5NT: Double with 0 controls, Pass with 1 controland bid the next step with 2 etc.See also: DEPO DOPE PODI ROPIBridge Pard 1998@BÈpÊ1Q 4ÿÿÿÿpÊ4ÎTwo Way Staymanl0ʀ̤ 〠”€€‚€‚€€‚€‚€†"€€€‚€€†"€€€‚€‚€†"€€€‚€‚€†"€€€‚€€†"€€€‚ÿTwo Way StaymanA form of the Stayman convention, most frequently used in conjunction with Weak NT opening, In this version, after a 1NT opening bid by partner: 2 - is the standard Non-Forcing Stayman 2 - is game forcing and arificialResponses to 2 are : 2 - hearts & maybe spades 2 - spades & not hearts´ pÊ4Ω € ”€€‚€€†"€€€‚€€†"€€€‚€€‚€€†"€€€‚€€†"€€€‚€€‚€‚ë “ቀ‚€‚‚€‚ÿ 2NT - no major suit or 5 card minor suit 3 - 5 clubs 3 - 5 diamondsSome pairs might also play 3 - 5 hearts 3 - 5 spades 3NT - 4-3-3-3 typeSee also: Baron CorollaryBridge Pard 19986€ÌjÎ1h_ 5ÿÿÿÿjÎrDruryüw4Îr… Ø€ó€ ”€€‚€‚€€†"€€€‚€‚€†"€€€‚€‚ë6Y‘܉€‚€ëp“9@‰€‚€‚‚€‚ÿDruryA means to check if partners 3rd or 4th seat opening bid is a standard or light opening. So in the auction P-P-1?-P- or P-P-P-1?-P- , 2 asks partner to clarify the opening.Opener rebids 2 if the opening was light, otherwise he makes his normal rebijÎr4Îd. See also: Reverse Drury Reverse Two Way Drury Bridge Pard 1998> jΰ1Àõƒ— 6ÿÿÿÿ°2Reverse Drury ²r¼Z ‚€g€ ”€€‚€‚€ë†‰â–íê_‰€†"€€€‚€‚€‚ÿReverse DrurySimilar to Drury, Reverse Drury is a way to check if partners 3rd or 4th seat opening bid is light or of full values. Reverse Drury has the added feature that the 2 bid promises support for partners major suit opening, and some play that it promises 4 card support.Since it promises support, the opener rebids his major suit with a light opener, and may bid another suit or 2nt as sound opening bid.v;°2; F€v€ ”€‚ëp“9@‰€‚€‚‚€‚ÿSee also: Reverse Two Way DruryBridge Pard 1998F¼x1À… .… 7ÿÿÿÿxòReverse Two Way Drury;Œ2³¯ ,#€ ”€€‚€‚€ë6Y‘܉놉â–íê_‰€‚€‚€†"€€€†"€€€‚€€†"€€€†"€€€‚€‚€†"€€€‚ÿReverse Two Way DruryLike Reverse Drury and Drury, Reverse 2-way Drury is a way to check if partners 3rd or 4rth seat opening is light. In Reverse Two Way:P-P-1 -P-2 : shows 4 hearts P-P-1 -P-2 : shows 3 heartsIn both sequences opener bids 2 with a light opener, anything else shows full values and interest in game opposite a maximum passed hand.?xò) "€,€ ”€‚‚€‚ÿBridge Pard 1998= ³/1 Ë‚ ¹ 8ÿÿÿÿ/ Deep Finesse 8ò9Ò r€ ”€€‚€‚€€‚€‚€†"€€€‚€‚€†"€€€‚€‚€†"€€âÓî»ê‰€†"€€€†"€€€‚€‚€‚€‚€†"€€€‚€‚€†"€€€‚ÿDeep FinesseA finesse against 2 or more cards: AJ952 763To pick this suit up for 1 loser we must play low to the 9 on the first round and hope LHO has either QT(x) or KT(x).In this example West has bid spades: AQT8 7654Ù˜/ A P€3€ ”€‚€†"€€€‚€‚‚€‚ÿTo pick this suit up for no loser we play low to the 8 on the first round, and, if LHO was delt KJ9... we can get 4 tricks.Bridge Pard 1998< 9N 11Úƒ § 9ÿÿÿÿN C Devils Coup7 j å ˜€ ”€€‚€‚€€‚€‚€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€†"€€€‚€€†"€€€†"€€€‚€€†"€€€†"€€€‚ÿDevils CoupAn end position where the defenders "sure" trump tricks disappears. The ending must be: AT 2 -- J43 Q2 -- -- -- TÙUN C „ Ö€³€ ”€‚€†"€€€‚€€†"€€€‚€€†"€€€‚€‚€†"€€€‚€‚‚€‚ÿ K9 -- 2With spades trumps and the lead in the South hand, declarer leads the 2 and the defence is helpless. If West ruffs low, dummy overruffs and claims. If West ruffs high, dummy overruffs and a trump finesse wins the last 2 tricks. Bridge Pard 1998?j ‚ 1´… † :ÿÿÿÿ‚ qEDiscovery Play`˜C  @È ^A€ ”€€‚€‚€€‚€‚€†"€€€‚€€†"€€€†"€€€‚€€†"€€â4dω€†"€€‚€€†"€€€†"€€€†"€€‚ÿDiscovery PlayA play made to determine the location of high cards, or distributional information about the opponents hands: J842 W N E S 8 3 P A43 P X P 4 KJ985 5 P P 5‚  @C /1‚ ;Bþ Êy€ ”€€‚€€†"€€€†"€€€‚€€†"€€€†"€€€‚€€†"€€€†"€€€‚€€†"€€€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚ÿ (all pass) KT Q9 K AQ97643 KQJ98652 T7 T6 Q2 A7653 JT52 ----ˆÄ @ÃDÄ V›€ ”€€†"€€€‚€€†"€€€†"€€€†"€€€†"€€€†"€€€†"€€€†"€€€†"€€€‚€‚âEÌZ‰€‚ÿ A743North's failure to double 5 is a mystery. West leads the King, East overtakes and switches to the 10, South ruffing. The Ace then 3 goes to the King. West plays the King, dummy's Ace winning. Now how to play the clubs?Before touching clubs, South makes the Discovery Play of a diamond ruff and a heart ruff. When West shows out in Hearts, and East in Diamonds the distribution is known.®y;BqE5 :€ò€ ”€‚€‚€‚€‚‚€‚ÿNote that East had the right idea at trick 1 - another heart at trick 2 defeats the contract.Bridge Pard 1998= ÃD®E1­º @‰ ;ÿÿÿÿ®ENRuff & Sluff/¨qEÝG‡ Ü€W€ ”€€‚€‚€â[Á˜m€‰€â<&Òh€‰€€‚€‚€†"€€€‚€€†"€€€†"€€€‚ÿRuff & SluffWhen a defender leads a suit which allows declarer to trump (Ruff) the lead in one hand while discarding (Sluff) a loser from the other hand. This is "usually" beneficial to declarer and the defence strives to prevent this from happening, unless: 7 W N E S J65 1 &®EJ ÞU€ ”€€†"€€€†"€€â4dω€‚€€†"€€€†"€€€€‚€€†"€€€†"€€€‚€€†"€€€†"€€€‚€€†"€€€†"€€€‚€€†"€€€†"€€€‚ÿ JT875 P P 1 X T742 P 2 (all pass) K542 JT86 Q7 KT932 Q943 62 AK3 Q6UlÝGXLé  ï€ ”€€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€†"€€€†"€€€†"€€€†"€€€†"€€€†"€€€‚ÿ AQ93 A84 AK J985West leads the Ace, King (picking up his partners Queen), and another trump South winning in hand. A low heart to West's Queen, who exits the 7 to south's Ace. South cashes the Ace and King then exits a heart to West. What should he lead ?ÆpJNV z€å€ ”€‚âdF2p‰€†"€€€†"€€€‚€‚‚€‚ÿIn this situation, a Ruff & Sluff gains declarer nothing, as he is going to make his trumps separately anyways. If East leads a spade, declarer will make the contract, the ruff sluff will lead to defeat. Declarer sluffs a spade from hand and ruffs on the board. But when West wins the King of spades he exits safely with the Queen.Bridge Pard 1998@XL^N1‚ƒ t <ÿÿÿÿ^NF€High-Low Signal܈NF€T v€€ ”€€‚€‚€âAzˆm‰€‚€‚ë{—Ò§‰€‚€‚‚€‚ÿHigh-Low SignalAlso called Echo or Peter; the defensive play of the cards of a high spot card at the first opportunity, and a lower card at the next opportunity. Used to give count, normally even, or as an encouraging signal. If playing UDCA then the Hi-Low would show an odd number of cards or be discouraging. For mor^NF€Ne on this refer to Count Signal.Bridge Pard 1998D^NŠ€1>›‡ L€ =ÿÿÿÿŠ€„†Encouraging Signals,­F€¶‚ Ì€c€ ”€€‚€‚€€‚€‚€‚€‚€†"€€€†"€€€†"€€€†"€€€‚ÿEncouraging SignalsThe defensive play of a card designed to encourage partner to lead or continue a suit. Normally a high card in a suit is an encouraging card, unless playing UDCA (Upside Down Count & Attitude), in which case a low card is an encouraging signal. To encourage we play the highest card we can afford in the suit. For example:Partner leads K from KQ you hold JT9x play the JsЀɄ  õ€ ”€‚€†"€€€†"€€€‚€‚â€XÎe‰€†"€€€†"€€€†"€€€†"€€€†"€€€‚ÿThe play of an honor here promises the honors below the one played and denies the one above it. So in this case it promises the 10 and denies the Queen. When playing 2nd hand however, we play the lower of touching honors. For example:Dummy leads the 2 and you hold QJTx play the 10. It denies possesion of the 9 and may show the J . »l¶‚„†O l€Ù€ ”€‚€‚€‚€‚€‚€‚€‚€‚€‚‚€‚‚€‚ÿIf all that seems confusing think of it this way: The play of an honor card lower than one already played to the trick, or as a discard, promises the honor below it.The play of an honor card which is currently the highest one played to the trick promises the honor above it.Lower shows lower, higher shows higher - got it ?Bridge Pard 19985É„¹†1a [ >ÿÿÿÿ¹†å‡Exit,Û„†å‡Q p€·€ ”€€‚€‚€â‰m‰ëke—‰€‚€‚‚€‚‚€‚ÿExitA play designed to get off lead, for whatever tactical reason. An Exit Card would be the card or cards which will allow you to exit. For an example of this see Passive Defence.Bridge Pard 1998; ¹† ˆ1W‰ ?ÿÿÿÿ ˆÑÈFalse Card&˜å‡FŠŽ ê€9€ ”€€‚€‚€€‚€€‚€‚€†"€€€‚€‚€†"€€€†"€€€‚€‚€†"€€€‚ÿFalse CardA defensive or offensive manouver of playing a card which one would not normally play in order to mislead declarer/defender in the hopes of defeating the contract or gaining an additional trick. Many books have been writen on this topic.Some falsecards are mandatory plays in a suit: J93 752 QT AK864\ ˆaŒ¿ LÉ€ ”€‚€†"€€€†"€€€†"€€€†"€€€‚€‚€†"€€€‚€‚€†"€€€†"€€€‚€€‚€€†"€€€‚ÿIn this layout South plays the Ace. East must falsecard with the Queen to stand any chance of making a trick. If South plays this as a true card he will play West for T752 and finesse the 9 on the next round. AQ95 2 KT83 J764,‹FŠŽ¡ #€ ”€‚€†"€€€†"€€€†"€€€‚€‚€‚€‚€†"€€€‚€€†"€€€‚€€†"€€€‚ÿSouth leads low the Queen, and East must play the 8. South may decide that East started with doubleton 10-8 and return to hand in another suit and lead the Jack, creating an extra trick for East.Some dramatic results can occur when a trick is won with an unnecessarily high card: KJT52 54 QJ7528+aŒÑÀ  èo€ ”€€†"€€€‚€€†"€€€†"€€€‚€€†"€€€†"€€€‚€€†"€€€†"€€€‚€€†"€€€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚ÿ K7 842 AQ6 J876 ŽÑÀå‡ KT932 T9 6 QJT9 432 97 AQ AK8438‘Ž Ã§ 3€ ”€€†"€€€‚€€†"€€€†"€€€†"€€€†"€€€†"€€€†"€€€†"€€€‚ÿ A865South plays in 5 on the Queen lead. Trumps are drawn and a low spade goes to the J. If West timidly wins the Queen and returns a heart, South will be forced to finesse. But East wins the Ace! Now South will reject the heart finesse and may take another spade finesse. This loses to the Queen and East can cash the King for the setting trick! )ÑÀ)Å÷ ¼g€ ”€‚âdF2p‰€‚€‚€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€†"€€€‚€€†"€€€†"€€€‚€€†"€€€†"€€€‚ÿDeclarer may also gain from a falsecard: 532 J76 QJT954 A K8764 JT KQ3 A9854 K2 63+ ÃTÈ ‚;€ ”€€†"€€€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚€‚€†"€€€†"€€€†"€€€ €€†"€€€†"€€€ €€†"€€€†"€€€‚ÿ 872 6543 AQ5 T2 A87 KQJT9West leads the 6 in South's 3NT contract. East plays the 10 and south wins the Ace !!!! A club to dummy and a diamond finesse loses to West's King. So West plays a low spade to his partners known QJ !!!! Had declarer not won the first trick with the Ace, west, staring at all those diamond tricks in dummy would likely switch to the King.}E)ÅÑÈ8 @€Š€ ”€‚€‚€€‚€‚‚€‚ÿ Bridge Pard 1998@TÈÉ1Çî ^‚ @ÿÿÿÿÉÿForcing DefencežÑÈ#Ët ¶€C€ ”€€‚€‚âˈ/f€‰€€‚€€‚€€†"€€€†"€€€†"€€‚ÿForcing DefenceWhen the defenders objective is to Force the declarer to trump so many times that he loses control of the trump suit. This type of defence is normally embarked upon when the trumps break badly, and when it works, can have dramatic effects: W N E S Q52 1 P 1:/É]Í  äy€ ”€€†"€€€†"€€€†"€€€†"€€€†"€€‚€€†"€€€‚€€†"€€€‚€€†"€€€†"€€€‚€€†"€€€†"€€€‚€€†"€€€†"€€€‚ÿ 754 3 3 4 4 KQJT4 (all pass) A3 AJ76 9 QJT8732 A9 2 653¦¶#Ë𠮃€ ”€€†"€€€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€†"€€€†"€€€†"€€€†"€€€‚ÿ 6 T987542 KT843 K A987 KQJThe Queen goes to the Ace, and a heart continuation is ruffed. South plays low to the Queen, and when he plays a low spade from the table, the roof falls in! West wins the Jack, cashes the Ace, and plays on hearts defeating the contract 6 tricks!]ÍÑÈð¹]Íÿ7 <€s€ ”€‚€‚€€‚€€‚ÿIf West had led a singleton looking for a ruff, he'd have gotten it, but only defeated the contract by 1 trick - a 5 trick difference! Bridge Pard 1998< ;1v• '… Aÿÿÿÿ;uFoster Echo:îÿuL f€Ý€ ”€€‚€‚€€âAzˆm‰€€‚€‚€‚‚€‚ÿFoster EchoWhen partner leads a suit, and you are not playing your highest card, the play of your 2nd highest card is a Foster Echo. This defensive treatment may be useful for partner to read the suit.Bridge Pard 1998< ;±1øm Bÿÿÿÿ±mFourth Best.‹uߣ #€ ”€€‚€‚€€‚€‚€†"€€€†"€€€‚€€†"€€€†"€€€‚€€†"€€€†"€€€‚ÿFourth BestA leading agreement to lead the fourth highest card from 4 card or longer suits. This is the most standard leading agreement, which give rise to the Rule of Eleven. Players not playing Fourth Best leads will likely play Third & Fifth Leads. Examples of Fourth Best : From KJ52 lead the 2 From KJ432 lead the 3 From KJ5432 lead the 4ŽN±m@ P€œ€ ”€‚ë‡8ö‰€‚€€‚€€‚ÿSee also: Rule of Eleven Bridge Pard 1998B߯1í Ò Cÿÿÿÿ¯Z Hold Up - DefencešÁmIÙ €“€ ”€€‚€‚€€‚€‚€‚€€†"€€€‚€‚€†"€€€†"€€€‚€€†"€€€†"€€€‚€‚€†"€€€‚€‚€†"€€€†"€€€‚ÿHold UpTo withhold the taking of a winner, whether for strategic or deceptive reasons:Deceptive: KQT954 J82 A3( A82) ( J3) 76In both cases above when South leads toward the KQ, the holder of the Ace shud play low. This will force South to guess correctly on the next round of the suit to hold his losers to 1.&6¯o 𠮀 ”€‚€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€†"€€€‚€€†"€€€†"€€€‚€€†"€€€†"€€€‚ÿStrategic: 986 KQJT2 83 982 Q32 63 986 7543 QJT9 76542 ެIý â ’m€ ”€€†"€€€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚€‚€†"€€€†"€€€†"€€€†"€€€‚ÿ KT7 J3 AKJT7 A AK AQ654Against South's 6NT contract West leads the Queen. South wins the Ace and plays the Jack. West must strategically hold up the Queen, sacrificing a spade trick, but preventing South from reaching dummy to cash the heart tricks. ]/o Z . ,€^€ ”€€‚€€‚ÿ Bridge Pard 1998< ý – 1r@‰ N„ Dÿÿÿÿ– “BJack Denies$Z º” ö€!€ ”€€‚€‚€€ €€‚€‚€ €€ €€‚€€ €€ €€ €€‚€€ €€ €€‚€€ €€ €€‚€‚€‚ÿJack DeniesA lead agreement that the lead of the Jack denies a higher honor card, the lead of the 10 or 9 implies 0 or 2 higher honor cards. Playing Jack Denies leads you lead the red card from the following: AJT... AT9... KJT... KT9... KQJ... QJT... QT9... JT.... T9...These leads can be very descriptive, for example:<– B» D€ ”€‚€†"€€€‚€‚€†"€ºBZ €€‚€‚€†"€€€‚€‚€‚€‚€‚€‚€†"€€€‚€‚€†"€€€‚€‚€†"€€€‚ÿ Lead: J Dummy: A3 You: Q52When dummy wins the ace you know who has the King. Playing standard leads you would still be in doubt.Unfortunately they might also tell declarer too much: Dummy: AQ32 Lead: T You: J‘Kº“BF \€˜€ ”€‚€†"€€â)¼ê‰€‚€‚‚€‚ÿIn this case you know who has the King, RHO.Bridge Pard 1998@BÓB1‹ 6† EÿÿÿÿÓBDLow-High SignalK“BD< F€€ ”€€‚€‚€€‚€‚‚€‚ÿLow-High SignalPlaying cards int the order lowest then higher; normally used to show an original holding of an odd number of cards or can be a discouraging signal. The opposite of this would be true if playing Upside Down Count or Attitude.Bridge Pard 19984ÓBRD1Í— ¦‡ FÿÿÿÿRDëEMUD™ÿDëEš € ”€€‚€‚€€€€€€€€‚€‚€†"€€€‚€‚€†"€€€†"€€€†"€€€‚€‚‚€‚ÿMUDAcronym for Middle Up Down, a treatment for leading from three small cards. Holding : 642We would lead the 4 (Middle), follow next with the 6 (Up) and finally play the 2 (down).Bridge Pard 1998> RD)F1.… €Gÿÿÿÿ)FJPresent Count7’ëE`H¥ /€ ”€€‚€‚€€‚€‚€†"€€€‚€‚€†"€€€‚€‚€†"€€€‚€€†"€€€‚€‚€†"€€€‚ÿPresent CountA carding agreement for giving count when forced to play a high card at the first opportunity. Suppose the suit is : Partner leads: 2 Dummy: 753 You hold a) Q63 b) Q642You are forced to play the Queen on the first round. On the second round with: 0)FJp ®€e€ ”€€†"€€€‚€€‚€€†"€€€‚€€‚€‚€‚€‚€‚‚€‚ÿ a) you play the 6, beginning an echo showing even number remaining b) you play the 2, lowest of 642 showing 3 cards left. Most players who play UDCA adopt the above method of present count, although this should be discussed.Bridge Pard 1998?`H?J1๠dHÿÿÿÿ?J €Rule of ElevenbJ]M¼ FÓ€ ”€€‚€‚€€‚€‚€†"€€€‚€‚€†"€€€†"€€€‚€‚€†"€€€‚€‚€†"€€€†"€€€†"€€€‚ÿRule of ElevenWhen a defender leads Fourth Best, you can subtract the card led from eleven, and this difference is the number of cards higher than the card led in the three other hands: Q86 K7543 JT9 A2West leads the 4, his fourth best. 11 - 4 = 7 so there are 7 cards better than the four in the other 3 hands. When dummy plays low and South plays the Ace, East can be sure his partner has the King, as he can see 6 of the 7 cards between his hand and dummy, and declarer has just played the 7th. i?JoO© ߀ ”€‚€‚€‚€†"€€€‚€‚€†"€€€†"€€€‚€‚€†"€€€‚€‚€†"€€â€XÎe‰€†"€€€‚ÿThis rule can also work to declarer's advantage: QT43 KJ95 62 A87 West leads the 5. 11 - 5 = 6 better in the other 3 hands. Dummy plays low and when West plays the 6, South knows the full layout of the suit. q6]M €; F€l€ ”€‚ë®F€[‰€‚€‚‚€‚ÿSee also: Rule of 10 & 12Bridge Pard 1998oO €J@oOL€1¡§ _‚IÿÿÿÿL€­„Rule of 10 & 12W €T‚± 0»€ ”€€‚€‚€€‚€‚€†"€€€‚€‚€†"€€€†"€€€‚€‚€†"€€€‚€‚€†"€€€†"€€€‚€‚ÿRule of 10 & 12Similar to the Rule of Eleven, the Rule of 10 is for 5th best leads and the rule of 12 is for 3rd best leads. Q86 K7543 JT9 A2West leads the 3, 5th best. 10 - 3 = 7 better cards in the other 3 hands, so East knows who has the King.HL€W„» DŸ€ ”€€†"€€€‚€‚€†"€€€†"€€€‚€‚€†"€€€‚€‚€†"€€€†"€€€†"€€€‚€‚ë‡8ö‰€‚ÿ Q86 T742 KJ53 A8West leads the 4 vs a 4 contract. 12-4=8 better cards in the other 3 hands, so East knows that declarer South has at least 1 more club in his hand, so the King is cashing and will not get ruffed.See also: Rule of ElevenV&T‚­„0 0€L€ ”€€‚€‚‚€‚ÿ Bridge Pard 1998GW„ô„1;† <ƒJÿÿÿÿô„èŒSuit Preference Signal'p­„‡· <í€ ”€€‚€‚€€‚€€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€†"€€€‚ÿSuit Preference SignalA defensive play designed to tell partner which suit you would prefer him to lead at the next opportunity. The best know type is when giving a ruff: KJ54 Q QJT543 76 T72 6s)ô„ŽŠJ b‚s€ ”€€†"€€€†"€€€‚€€†"€€€†"€€€‚€€†"€€€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚€‚€†"€€€†"€€€†"€€€†"€€€†"€€€†"€€€‚ÿ AJ765 KT32 6 A92 J843 QT952 AQ983 984 K87 AKAgainst South's 4 contract West leads the 6. East wins the Ace and returns the 9 as a suit preference for the higher of the other 2 suits, in this case hearts. West ruffs and, trusting his partner, underleads his Ace to East's King, and receives another diamond ruff.¨‡¡Œk ¤€S€ ”€‚€‚€‚€†"€€€‚€‚€‚€‚ë{Ž‹ü‰ë{—Ò§‰€‚€€‚ÿSuit preference signals might be quite subtle as well. Holding: 432and following suit, one could play these in the order 2-4-3 or 3-4-2 to show a preference for a higher suit and give count.Generally speaking, when a high card is played on defence that makes no sense to be Encouraging Signal or Count Signal, then it should be taken to be a suit preference signal. G ŽŠèŒ' €@€ ”€€‚ÿ Bridge Pard 1998> ¡Œ&1²*W„Kÿÿÿÿ&šŽThird & Fiftht茚Žt ¶€€ ”€€‚€‚€€ €€‚€‚€ €€ €€ €€ €€‚€‚ë®F€[‰€‚€‚‚€‚ÿThird & FifthSome players prefer Third & Fifth lead to fourth best. Playing third & fifth you would lead the red card from the following K42 K542 K6542 K76542See also: Rule of 10 & 12Bridge Pard 1998E&ߎ1¶ /€ †LÿÿÿÿߎxÇRefusal to Over-RuffUpšŽ@Áå ˜ó€ ”€€‚€‚€€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚€‚€†"€€€†"€€€‚€€†"€€€†"€€€‚€€†"€€€†"€€€‚ÿRefusal to Over-RuffThere are many situations where thߎ@ÁšŽe defence will gain a trick by refusing to over-ruff : --- 8532 5 54 --- KT6 7 --- 9876dߎ[÷ <Ù€ ”€‚€†"€€€‚€€†"€€€‚€€†"€€€‚€‚€†"€€€†"€€€†"€€€†"€€€†"€€€‚ÿ --- AQJ97 ---With diamonds trump, West leads a club. South ruffs with the J and West refuses to over-ruff with the King, discarding a spade instead, and gets 2 trump tricks in return. When South next cashes the Ace, West has the KT over declarers Q9.$c@ÁÅÁ P×€ ”€‚€†"€€€‚€‚€†"€€€†"€€€‚€‚€†"€€€‚€‚€†"€€€†"€€€†"€€€‚€‚€†"€€€‚ÿ 432 Q86 K9 AJT75South ruffs with the J. If West over-ruffs with the Queen it will be their last trump trick as South can now finesse against East's King. West discards, and the defence will score 2 trump tricks. 32ùs[Ãxdž Ú€ï€ ”€‚€†"€€€†"€€€‚€‚€†"€€€‚€‚€†"€€€‚€‚€‚€‚‚€‚ÿ J854 K6 AQT97South ruffs with the 10, and West refuses to over-ruff, gaining a trump trick in the process. These situations are all similar in that West has refused to over-ruff with a natural trump trick, so the refusal could at worst cost nothing, and at best gain a trick.Bridge Pard 1998: ŲÇ12t ýMÿÿÿÿ²ÇªÊCrowhurst-qxÇßɼ Fñ€ ”€€‚€‚€€†"€€€†"€€€†"€€€†"€€€€‚€‚€†"€€€‚€€‚€€†"€€€‚€€†"€€€‚ÿCrowhurstWhen playing a wide ranging 1NT rebid by opener, say 12-16, a 2 bid by responder is Crowhurst, asking opener to further define the hand. For example in the auction 1 - 1 - 1NT - 2 - 2 - Min (12-14) not 4 hearts and not 3 spades 2 - Min (12-14) 4 hearts 2 - Min (12-14) 3 spadesËn²ÇªÊ] Š€à€ ”€€‚€‚€†"€€€†"€€€‚€‚‚‚‚€‚‚€‚ÿ 2NT - 15-16If the 2 bidder reibds 3 at this point it is to play.Bridge Pard 19985ßÉßÊ1tL€ š†NÿÿÿÿßÊÍDONTXªÊã̬ &¹€ ”€€‚€‚€€‚€‚â4dω€‚€€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚€€†"€€€‚€€‚€‚‚ÿDONTA conventional call for showing 2 suited hands over 1NT opening bids where : X - a 1 suited hand, if spades is the suit it is a good hand 2 - clubs and another suit 2 - diamonds and a major suit 2 - both major suits 2 - spades in a poor hand 2NT- a strong 2 suited hand;ßÊÍ' €(€ ”€€‚ÿBridge Pard 1998?ãÌ]Í1x[ ÔOÿÿÿÿ]ÍCAB (Albarran))„͆ϥ € ”€€‚€‚€€€€€€€€‚€‚€€€†"€€€‚€‚€†"€€€‚€€†"€€€‚€€†"€€€‚ÿCAB (Albarran)An approach-forcing bidding system from the 1950's which featured, amongst others, a strong forcing 2 Club, Ace's to 2C, and Blackwood instead of Culbertson 4-5NT.CAB (also named Albarran) has also refered to the method of responding to 2 opening bids where: 2 - negative, no aces 2 - Ace of Hearts 2 - Ace of Spadesí‰]Íd –€€ ”€€‚€€†"€€€‚€€†"€€€‚€€‚€‚‚€‚ÿ 2NT - Positive res†ÏÍponse, no Aces 3 - Ace of Clubs 3 - Ace of Diamonds 3NT - 2 AcesBridge Pard 1998C†ÏÂ1Tr YPÿÿÿÿÂvCPrecision - SystemG - *€4€ ”€€‚€‚‚‚ÿPrecision - SystemN"ÂW, (€D€ ”‚H€ƒƒƒ€‚ÿPRECISION BIDDING IN BRIDGE) €& €€ ”‚H€‚ÿZ1WÚ) "€b€ ”‚H€€‚ÿ1. 1C: 16 or more, 15 with 5-5 or 14 with 6-5=€) "€(€ ”‚H€€‚ÿ Responses:KðÚb[ „€á€ ”‚H€€‚€ƒƒ€‚€ƒƒƒ€‚€ƒƒƒ€‚€ƒƒƒ€‚€ƒƒƒ€‚ÿ a) NEGATIVE : 1D: 0-7 or Impossible negative(4441) 8 pts i) 1 NT: 16-18 balanced Pass: 0-6 balanced 2C: 6-7 stayman 2D/2H/2S: 0-5 unbalanced, signoff Jump to 3 of a suit: Impossible -ve, singleton#Ç…\ †€€ ”‚H€€‚€ƒƒƒ€‚€ƒƒƒ€‚€ƒƒƒ€‚€ƒƒƒ€‚€ƒƒƒ€‚ÿ ii) 2 NT: 19-21 balanced3C: stayman or impossible -ve3H/3S: 5 carder, forcing3NT: sign off4 of a suit: natural, long suit5 of a minor: game, signoff„bG> J€ € ”‚H€€‚€ƒƒ€‚€ƒƒƒƒ€‚ÿ iii) 3NT: 24-26 balanced iv) Jump in a suit: 22, good 5 carder suit or freak hand with 9 winners©C…ðf š€‡€ ”‚H€€‚€ƒƒƒ€‚€ƒƒƒ€‚€ƒƒƒ€‚€ƒƒƒ€‚€ƒƒƒ€‚€ƒƒƒ€‚ÿ min NT: 0-3 doubleton support raise: 0-3, 3 card support New suit: 4-7 min 4 carder Jump raise: 4-7, 3 carder support Jump new suit: Impossible negative Jump NT: Impossible negative after which suit by opener is the suit, start cuebid¼LG¬p ®€™€ ”‚H€€‚€ƒƒƒ€‚€ƒƒƒ€‚€ƒƒƒ€‚€ƒƒƒ€‚€ƒƒƒ€‚€ƒƒƒ€‚€ƒƒƒ€‚ÿ v) Non Jump in suit bid: 5 carder minor or 4 carder major Pass: 0-4, 2 card support Raise: 2-4, 3 card support min NT: 5-7, no 5 carder new suit: 5-7, 5 carder Jump Raise: 5-7 4 card support Jump new suit: Impossible negative Jump NT: Impossible Negative6 ðâ- *€€ ”‚H€‚ƒƒƒ€‚ÿ ™g¬{ 2 4€Î€ ”‚H€€‚€ƒƒ€‚ÿ b) CONSTRUCTIVE: 2H/2S: 4-7, 6 carder with 1 top honor 7 carder with Jh?âã ) "€~€ ”‚H€€‚ÿ c) CONSTRUCTIVE: 3C/3D/3H/3S: 4-7, 7 carder or J to 8È{  V z€‘€ ”‚H€€‚€ƒ€‚€ƒ€‚€ƒ€‚€ƒƒƒ€‚€ƒƒƒ€‚ÿ AFter a CONSTRUCTIVE response Pass: No chance of game Game: sign off 2NT: suit fitting. asking for singleton Rebid: no singleton New suit: singleton!Ñã " P n€£€ ”‚H€€‚€ƒƒƒ€‚€ƒƒƒ€‚€ƒ€‚€ƒƒƒ€‚ÿ New suit: ForcingRaise: 3 card supportnew suit: 2 card or less, side values in suit bid Rebid: minimum, no 3 card support3NT: maximium, no 3 card support…H § = J€€ ”‚H€€‚€ƒƒƒ€‚€ƒƒƒ€‚ÿ Raise: InvitingPass: minimumGame: maximum_6"  ) "€l€ ”‚H€€‚ÿ d) POSITIVE: 1H/1S/2C/2D: 8 points, 5 carderªd§ ° F \€È€ ”‚H€€‚€ƒƒ€‚€ƒƒƒ€‚€ƒƒƒ€‚ÿ e) POSITIVE: 1NT: 8-10 balanced 2C: Stayman 2D: no major 2H/2S: major ± »Z ‚€c€ ”‚H€€‚€ƒƒƒ€‚€ƒƒƒ€‚€ƒ€‚€ƒƒƒ€‚€ƒƒƒ€‚ÿ 2D/2H/2S/3C: 5 carder suit Raise: 3 card support Show major or NT 2NT: invitational to gamePass: minimum3NT: maximum·° ÂP n€o€ ”‚H€€‚€ƒƒ€‚€ƒƒ€‚€ƒƒƒ€‚€ƒƒƒ€‚ÿ 3 NT: sign off, 17-18 pts, balanced Jump in a suit: min 19, 6 carder semi solid suit 4NT: invitational to 6 NT Pass: minimum 6NT: maximum´p»‚@D X€à€ ”‚H€€‚€ƒƒ€‚€ƒƒ€‚€ƒÂ‚@ƒ€‚ÿ f) POSITIVE: 2NT: 11-13 balanced 3C= stayman 3D/3H/3S: 5 carder 3 NT: sign off)«@& €€ ”‚H€‚ÿЕ‚@{A; D€+€ ”‚H€€‚€ƒ€‚€ƒƒ€‚ÿ g) POSITIVE: 3NT: 14-15 balanced 4C: modified stayman asking responder to start bidding his 4 carder starting from lowest)«@¤A& €€ ”‚H€‚ÿS*{A÷A) "€T€ ”‚H€€‚ÿ After a POSITIVE suit response, }¤AtC` Ž€;€ ”‚H€â¼Nh‰€‚€ƒ€‚€ƒ€‚€ƒ€‚€ƒ€‚€ƒ€‚€ƒ€‚ÿ Raise of that suit is TRUMP ASKING BID called TAB. No top honor: 1st step 1 top honor=2nd step 5 carder 2 top honor=3rd step, 5 carder 1 top honor=4th step, 6 carder 2 top honors=5th step, 6 carder 3 top honor=6th stepuL÷AéC) "€˜€ ”‚H€€‚ÿ Jump shift=19pts, semi solid 6 carder with max 1 top honor missingÊjtC³E` Ž€Õ€ ”‚H€€‚€ƒ€‚€ƒ€‚€ƒ€‚€ƒâÉ)¼ê‰€‚€ƒ€‚€ƒ€‚ÿ this is ACE ASKING BID (AAB) Cheapest NT: No top honor, no side Ace single raise: top honor in openers suit, no side Ace New Suit: No top honor, Ace is sut bid Jump in new suit: Top honor in openers suit, side A in suit bid Jump in NT: No top honor, 2 side Aces Jump raise: Top honor, 2 side AcesyPéC,F) "€ € ”‚H€€‚ÿ Ater opener has applied TAB or AAB, any suit bid is CONTROL ASKING BID†(³E²G^ Š€Q€ ”‚H€€‚€ƒ€‚€ƒâVQ›á‰€‚€ƒâûþi—‰€‚€ƒ€‚€ƒ€‚ÿ (CAB). 1st step: 3 or more low cards (No control) 2nd step: Doubleton or Q (3rd round control) 3rd step: Singleton or K (2nd round control) 4th step: void or Ace (1st round control) 5th step: AK or AQ (1st and 2nd round control)à˜,F’HH ^€1€ ”‚H€€‚€ƒâe@y‰€‚€ƒ€‚€ƒ€‚ÿ TAB and CAB after intervening bid by opponents: 1st step: Double 2nd step: Pass 3rd step: next higher bid .......)²G»H& €€ ”‚H€‚ÿP'’H I) "€N€ ”‚H€€‚ÿ2. 1D: 11-15, min. 2 carder diamond–L»H¡JJ b€™€ ”‚H€€‚€ƒ€‚€ƒ€‚€ƒ€‚€ƒ€‚ÿ a) Pass: 0-7, with minimum 4 carder diamond Bid reasonable suit at lowest possible level if you do not have any diamond support but still have <= 7 points. This will be non-forcing. Also, any new call from the original 1D caller will be non-forcing & will most probably be passed.Xó IùKe ˜€ç€ ”‚H€€‚€ƒ€‚€ƒƒ€‚€ƒƒ€‚€ƒƒâÊô”h‰€‚€ƒƒ€‚€ƒƒ€‚ÿ b) 1H/1S: 8-15, 4 carder. WIth both bid H first, with both 5 carder S 1st 11-13: Raise with 4 card support bid S 4 carder over H Rebid 6 carder bid min NT i.e. 1NT bid 4 or 5 carder C minorÖˆ¡JÏLN j€€ ”‚H€€‚€ƒƒ€‚€ƒƒ€‚€ƒƒ€‚€ƒƒ€‚ÿ 14-15: Jump raise with 4 card support Jump rebid 6 carder Jump to 3 C with 5-5 Jump to 2 NTJ!ùKM) "€B€ ”‚H€€‚ÿ c) 1 NT: 8-10 balancedJ!ÏLcM) "€B€ ”‚H€€‚ÿ d) 3NT: 14-15 balanced‡M%N; D€€ ”‚H€€‚€ƒ€‚€ƒƒ€‚ÿ e) 2C: 11 , C suit Opener to show point range and stopper in Major suits 11-13 14-15ÐcM7OB R€¡€ ”‚H€€‚€ƒ€‚€ƒ€‚€ƒ€‚ÿ NO stopper 2D 3C H stopper 2H 3H S stopper 2S 3S H,S stopper 2NT 3NT)%N`O& €€ ”‚H€‚ÿá§7OM€: B€O€ ”‚H€€‚€ƒ€‚€ƒ€‚ÿ f) 2D: 11-15, 4 card support, no major Opener to show point range and stopper in Maj`OM€or suits same as above except 3D at 11-13 No stopperjA`O·€) "€‚€ ”‚H€€‚ÿ g) Jump in a new suit or in NT: 16, 5 carder good suitÝ¢M€”; D€E€ ”‚H€€‚€ƒƒ€‚€ƒ€‚ÿ i) raise: min 3 carder supportii) 3NT: min balanced, 2 card support iii) New suitor 3D : min unbalanced, max doubleton support€‚‚R r€9€ ”‚H€€‚€ƒƒƒ€‚€ƒƒƒ€‚€ƒƒƒ€‚€ƒƒƒ€‚ÿ iv) 2NT: maximum balanced3NT: balanced minimum3C: unbalanced minimum3D: balanced maximumnew suit: unbalanced maxW.”Ù‚) "€\€ ”‚H€€‚ÿ h) 3D: Pre-emptive, 5 card supportÆ‚‚‚ŸƒD V€€ ”‚H€€‚€ƒ€‚€ƒƒ€‚€ƒƒ€‚ÿ RESPONCES AFTER INTERVENTION Double: Redouble: 11 or more Other: natural as without interventionßšÙ‚~„E X€5€ ”‚H€€‚€ƒƒ€‚€ƒƒ€‚€ƒƒ€‚ÿ Overcall: Double at 2 level: 1 4 card major Double at 3 level: for penalties Cue Bid: min 11, opener to bid side suitEŸƒÄ) "€8€ ”‚H€€‚ÿ3. 1H/1S: 11-15 5 carderN%~„…) "€J€ ”‚H€€‚ÿ RESPONSES (NO INTERVENTION)V-Äg…) "€Z€ ”‚H€€‚ÿ a) Pass: 0-7 no game , poor support¦m… †9 B€Ú€ ”‚H€€‚€ƒ€‚€ƒ€‚ÿ b) Single raise: 8-10, 3 card support i) pass with minimum ii) new suit with maxY0g…f†) "€`€ ”‚H€€‚ÿ c) Jump Raise: 11-13, 3 carder supporttK †Ú†) "€–€ ”‚H€€‚ÿ d) Triple Raise: min 10 points, 14-15 with distribution, 4 carder}Tf†W‡) "€¨€ ”‚H€€‚ÿ e) Triple Jump in new suit: 11-15, 4 card suport void or singleton in suit\3Ú†³‡) "€f€ ”‚H€€‚ÿ f) 3NT: 14-15 points, good 3 card supportå£W‡˜ˆB R€G€ ”‚H€€‚€ƒ€‚€ƒ€‚€ƒ€‚ÿ g) Jump in new suit: 16 with good 5 carder i) raise with 3 carder ii) less support min NT iii) show 4 carder with unbalanced handnE³‡‰) "€Š€ ”‚H€€‚ÿ h) Jump to 2NT: 16 points, 3 card support, no good 5 carder¹u˜ˆ¿‰D X€ê€ ”‚H€€‚€ƒƒ€‚€ƒƒ€‚€ƒƒ€‚ÿ i) New suit without jump: 8-15 Opener to show 11-13 or 14-15 11-13: i) raise 3 card supportO&‰Š) "€L€ ”‚H€€‚ÿ ii) rebid 6 carderô¦¿‰‹N j€M€ ”‚H€€‚€ƒƒ€‚€ƒƒ€‚€ƒƒ€‚€ƒƒ€‚ÿ iii) min NTiv) bid new suit, 4 carder at 2 level14-15: i) Jump Responders major with 3 card suportii) Jump in own good 6 carderÌŠ΋< F€!€ ”‚H€€‚€ƒƒ€‚€ƒƒ€‚ÿ iii) new suit(good, atleast KQxx) at 3 leveliv) Jump to 3NT v) Raise Responders minor to 3 level with 3card support㜋±ŒG \€9€ ”‚H€€‚€ƒƒ€‚€ƒƒƒ€‚€ƒƒƒ€‚ÿ j) 1NT: 8--15 forcing, no good suit, no support i) 11-13: Rebid own suit Bid 2nd lower 4 carder 3 carder minor if necessaryߗ΋H ^€/€ ”‚H€€‚€ƒƒƒ€‚€ƒƒƒ€‚€ƒƒƒ€‚ÿ ii) 14-15: Bid 2nd higher suit at 2 level raise to 2NT Bid new good suit at 3 level Jump rebid own 6 carder³y±ŒCŽ: D€ò€ ”‚H€€‚€ƒ€‚€ƒƒ€‚ÿ RESPONSES AFTER INTERVENTION a) After Double by opponents: i) raise to 2,3,4: max 7 pts, preemptive^5¡Ž) "€j€ ”‚H€€‚ÿ ii) 1NT: 8-10, min 3 card supportÇŒCŽh; D€€ ”‚H€€‚€ƒ€‚€ƒƒ€‚ÿ iii) 2NT: 8-10, min 3 card support iv) Redouble: 11 or morev) Other calls: natural as without interventionO¡Ž À2 4€ž€ ”‚H€€‚€ƒƒ€‚ÿ b) After an overcalli) Raises=natural as without interventionh Àê§höÀC T€O€ ”‚H€€‚€ƒ€‚€ƒ€‚€ƒƒ€‚ÿ ii) 1NT: 8-10, 1 stopper iii) 2NT: 11-12, 1 stopper iv) Cuebid: 11 points, good supportv) Double: holding 2nd 4 carder majorlC ÀbÁ) "€†€ ”‚H€€‚ÿ vi) Other calls: natural as without intervention)öÀ‹Á& €€ ”‚H€‚ÿCbÁÎÁ) "€4€ ”‚H€€‚ÿ4. 1NT: 13-15 balancedN%‹ÁÂ) "€J€ ”‚H€€‚ÿ RESPONSES (NO INTERVENTION)HÎÁdÂ) "€>€ ”‚H€€‚ÿ a) Pass: 0-9 balancedj9ÂÎÂ1 2€r€ ”‚H€€‚€ƒ€‚ÿ b) 2C: 8-11 nonforcing i) 2D: no majorR)d Ã) "€R€ ”‚H€€‚ÿ ii) 2H: H major, maybe SO&ÎÂoÃ) "€L€ ”‚H€€‚ÿ iii) 2S: S major, no HD óÃ) "€6€ ”‚H€€‚ÿ c) 2D: 12 forcing]4oÃÄ) "€h€ ”‚H€€‚ÿ d) 2H/2S/3C/3D: signoff, long suit no game៳ÃñÄB R€?€ ”‚H€€‚€ƒ€‚€ƒ€‚€ƒ€‚ÿ e) 3H/3S: 13, 5 carder i) 3NT: max doubleton support ii) Raise: 3 card support min hand iii) Cuebid: 3 card support, max handI Ä:Å) "€@€ ”‚H€€‚ÿ f) 2NT: 10-11 balancedI ñăÅ) "€@€ ”‚H€€‚ÿ g) 3NT: 12-17 balancedI :ÅÌÅ) "€@€ ”‚H€€‚ÿ h) 4NT: 18-19 balancedK"ƒÅÆ) "€D€ ”‚H€€‚ÿ i) 6NT: min 20, balancedK"ÌÅbÆ) "€D€ ”‚H€€‚ÿ j) 4C: Gerber Ace askingP'ƲÆ) "€N€ ”‚H€€‚ÿ RESPONSES AFTER INTERVENTION)ŒSbÆ>Ç9 B€¦€ ”‚H€€‚€ƒ€‚€ƒ€‚ÿ (i) Double a) suit is signoff b) redouble is 10 pointsç²Æ%ÈJ b€;€ ”‚H€€‚€ƒ€‚€ƒ€‚€ƒ€‚€ƒ€‚ÿ (ii) Suit bid a) suit: sign off b) cuebid: Gamefore Stayman c) 3H/3S: 5 card, game force d) Double for penaltiesG